Jim Avery:
"How did things get so bad?
Depending on where you stand on the #GamerGate issue, you're either an overreacting Social Justice Warrior who thinks all gamers are misogynists, or you're a harassment apologist who thinks women's lives are less important than video games and video game journalism. Never before have I seen a video game issue create such anger and animosity from nearly everyone who encounters it."
Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren't so sure.
From witnessing countless ai generated articles and content it's clear ai is not very creative and often produces nothing but word soup so I'd like to keep ai away from storyline or side quests as much as possible
Where does ai have a place I think ai can be used effectively in upscaling technology or the remastering process for older games touching up assert etc however it must be done with human supervision ala GTA trilogy where it was used but clearly not vetted before being included in the game
I mean the core issue with AI is exactly what it's substituting. Generating visual art is a perfect example of this. Currently, if you want to use AI to generate anything short of a background, you are going to deal with numerous drawbacks. From anatomy issues in humans and animals to completely broken fonts for logos and visibly recycled styles.
But when it comes to writing, things are a bit messy. There are indeed extremely talented writers out there working on video games. But there are also a lot of them who really aren't, and we all know it. Take games like the recent Suicide Squad or Starfield; those game scripts could very well have been done by AI.
Another issue with AI writers that is often pointed out is the ludonarrative issue. Basically, AI, by its very nature, wouldn't be able to write within the context of the game mechanics and scenarios, which would lead to a lot of ludonarrative problems and break immersion. However, against that argument, one need not look further than The Last of Us Part II. That game is a embodiment of ludonarrative issues and is still considered by many as one of the best games and game stories out there, so it's clear that for the majority of the market, that would not be an issue.
So AI, with all its limitations right now, probably wouldn't hurt game stories as much as the writers would like gamers to believe. I doubt that it would improve what we have now, but given what we have now, I also doubt that it would be measurably worse.
As it stands right now, AI is really good at taking existing concepts that a human imagines and then organizing them into a coherent story. You still need creativity, but I think having a "room of writers" is probably no longer necessary. So in that regard AI is taking jobs. For instance, let's say I provide AI with a number of characters and what their personalities are. I might say, (if making a murder mystery) the Butler who seems like the protagonist is actually the killer. If you try this, AI will do a pretty fantastic job of writing dialogue between characters that would lead you, as the reader, not to suspect who the killer is. Normally a writer works with other writers and breaks a story down into parts where the characters motives start as unclear and then progressively become revealed. AI does a really nice job with foreshadowing also. You can also tell AI to incorporates symbolism, and misdirection. TLDR; I'll never not use AI when writing a story. It's just a tool that when used properly will make good writing great.
The release of more high-flyers like Palworld and Helldivers 2 could save game spending from dropping to 10% in 2024, predicts an analyst.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
"you're a harassment apologist who thinks women's lives are less important than video games and video game journalism"
OR...your someone who cares more about corruption in video game journalism then "hating on women"
well this kind of animosity and uncivil discourse is what mordern day feminists leave in their wake everywhere they go. just look at what they did with "atheism plus." look at the nutjobs on tumblr who mob people over trivialities and petty offense.
feminists come in with their smug, holier-than-thou, "youre a bigot if you disagree with us" attitude and they splinter every community they come into contact with.
of course gamers will be angry when they are given zero representation in mainstream media and all of these feminist are basically erasing them from the discussion about themselves and the gaming industry.
I haven't been involved much in GamerGate, but I can see it's the rhetoric! I've just been reading some of the exchanges and the SJW's are thin-skinned bullies who say some truly disgusting things and are immune to logic. Disagree with anything they say and they just label and dehumanize you.
Then add in the fact that the press almost nearly always sides with them, and paints them as innocent victims who did nothing to provoke an angry horde of 'losers' (aka their customers DOH!). When clearly they provoked a lot of it. I can see why it's maddening.
That's not to say there aren't bad apples on the pro-gamergate side too, clearly there are. As there are in any movement.
But at least you can find reasonable, rational people on the pro side. Good luck finding that on the anti side.
Didn't Gabe Newell receive death threats recently? Are we going to see countless articles about hating on men since Gabe is a male?
Wow, you guys will never stop? I sometimes cannot understand how you people operate.
'Harrassment apologist' he says.
Kill me now...The more I read the more I become depressed with the world.