Destiny was supposed to be the "next big thing".
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
Literally every game gets over hyped.
The fact of the matter is this game is painfully average and fails to live up to what it should be. Borderlands did everything that this game does 100 times better.
So with all the reviews coming in hitting well below what many of us expected its clearly evident Bungie knew this was coming and they along with Activision did everything they could to keep reviewers delayed in doing their jobs so we the public wouldn't see the tidal wave of mediocrity this game is scoring.
Not sending review games / codes until day of launch should have been the single biggest red flag. Not only was there an NDA embargo on the reviews but they literally didn't send review copies to many outlets unitl after the fact to ensure any "bad" news was not there day one so they could get as many of the pre-order sales and day one sales pushed through before we became aware that this game may not be as great as we were led to believe.
Then we had the message from Bungie themselves, "Don't believe early reviews". They tried to discredit review sites coming out early and yet those same mediocre early reviews are still coming well after launch with other review sites So in a nut shell, the early reviews were in the ball park of the others.
This kind of tactic has me losing a lot of faith in Bungie. Somehow I had thought they were better than this kind of thing.
Or how badly it delivered on its basic premise.
Overhype was not the problem. The missions are almost all the same and the world feels completely life less. And I don't mean in terms of Npcs I mean level design fallout,borderlands,last of us,bioshock and the metro seres all have items or bodies placed around the world that tells the story of the people that lived there and destiny has none of that. Nothing in the game feels real or lived in.