The original release of Shadowrun: Dragonfall was essentially a much improved version of the very good but occasionally clunky Shadowrun Returns, so I was pretty interested in what the Shadowrun: Dragonfall - Director's Cut would add when developer Harebrained Schemes announced it a while back.
An improvement of an improvement - how does that work then? Well, Harebrained has a new blog page over on the Shadowrun Kickstarter which explains exactly what they've been up to.
Jacob S. from Link Cable Gaming writes: "CD Projekt Red is not the only one looking to the near-future when it comes to games. So, in the spirit of the season, we’re taking a look at the best games ever made to feature a cyberpunk theme. Read on Samurai."
BacklogCritic: "Shadowrun: Dragonfall doesn’t reinvent turn-based strategy; instead it uses the genre to tell one of the most compelling video game stories ever. Its fascinating world is packed with enough dilapidated charm and fully realized characters to make its corporate hellscape somehow seem appealing. There’s a lot to like here in terms of tactical combat and stat optimization, but it’s the setting, the story, and the characters that fill it that make Dragonfall a classic."
DSOGaming writes: "Back in 1993, Data East released a version of Shadowrun on Nintendo’s consoles, the Super Nintendo. As such, modder ‘Geeked’ decided to recreate this version in Shadowrun: Dragonfall in the form of a mod."
Wow, I was just talking about this game and how this is the game that MS should bring back as an open world RPG.
Loved the one for SNES, if I'm not mistaken there was one for Genesis but was completely different from the SNES version....or something like that.
I would rather have the Genesis version, but that's just me.
If this is available on the Steam mods library I will play it.