LawBreakers’ closed beta began on June 28 with the open beta starting two days later. Over the course of its eight days on Steam, the beta brought in a peak of 7.5k players in a single hour with the daily averages reaching as high as 3.5k players per hour over the weekend. Those lower-than-expected numbers were only enough to rank LawBreakers as high as No. 73 on Steam’s list of most played games last week.
An unofficial fan-made launcher for Nexon and Boss Key Productions' first-person shooter, Lawbreakers, has once again made the game playable after 6 years.
After six years since servers were killed off, LawBreakers is being revived in an unofficial capacity with playtests happening this weekend.
Hey, if Gigantic can garner enough attention it can happen for LawBreakers too. Funny thing is that both would share a similar story if going multiplatform:
-Gigantic remained Xbox One/PC until closure
-LawBreakers remained PS4/PC until closure
Oh shit, it's actually happening? This game was pretty dope. Shame the marketing was shit-tier.
Cliff Bleszinksi, aka Cliffy B, opened Boss Key Productions in April 2014 and released the first-person shooter LawBreakers in 2017 for the PlayStation 4 and PC. The studio would close in May 2018 and the servers for the game would shut down in September 2018.
Bleszinksi shown interest in resurrecting LawBreakers. Publisher Nexon also owns the rights to the IP and Bleszinksi is open to talking with Nexon CEO Owen Mahoney.
Lawbreakers was never successful, and therefore not worth reviving. It was hero-shooter [incorrectly labeled as an arena] that failed cash in off the popularity of Overwatch.
LMAO I guess he really thought it was going to be competition.
This wasn't the only game that failed and claiming to be something entirely different.
Battleborn anyone?.
I'm still amazed this guy opened a new studio, and then shut it down after their first game flopped. Your excuses didn't matter cause all that people got was their money taken, and a product they could no longer play.
I don't like the game because I'm bad at aiming and I don't want to be miserable until I git gud but I like the idea and I hope it does well cliff was my hero when I was working to become a game designer.
It wouldn't be the worst thing to bring some humility to Cliff. Guy seems like an arrogant idiot.
Its seems...okay I guess, I mean I don't know, ...I think for me its abit too "over the top" or maybe a tad bit shallow, as in I could see myself getting bored quickly.
We're drowning right now in a sea of multiplayer shooter experiences, we have a lot of options & ...imo it just seems okay, & that's not real exciting to me.
There are better options in this department.
In conjunction Cliffy B's rep may be a little part......may have a slight, so slight influence perhaps.....making it easier for the the gamer with choices to be indifferent.
Having spent quite a bit of time on the game on the PS4's closed beta, I was jumping in and out of games sessions rather quickly after each completed match. So, I would venture to say that while those Steam beta numbers are interesting, my experience on the PS4 closed beta supported a super fun shooter with a well supported community. I believe the lions share of the Lawbreakers community will certainly be supported on the PS4.