Approvals 11/3 ▼
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60°
7.0

STRAFE Review | Cultured Vultures

A self-styled "retro shooter" with a bizzare fixation on procedural generation and roguelite traits instead of carefully-crafted levels, STRAFE falls short of its obvious influences, but does it have any merit on its own?

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Community2535d ago
110°

These brand new games feel like they were made in the 90s, and it's great

Gamepressure: "Let them call you a boomer or whatever, but playing these old-school shooters made today is as fun as it would be 30 years ago."

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Community1380d ago
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70°

STRAFE Releases its Final "Substantial" Update

Entering this world as a Kickstarter campaign over five years ago and fully releasing in 2017, Pixel Titans' hectic, roguelike first-person shooter, STRAFE, is finally reaching the end of its life with one last major content update, dubbed Gold Edition.

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Community1440d ago
Rangerman12081441d ago

Didn't knew they kept supporting the game. I wonder if the game is much more positively recieved now since at launch it got mixed reactions.

60°

Why You Should Play Strafe: Millennium Edition From Your Backlog

BacklogCritic: "Strafe strives for old school difficulty and scores a little too well. Level design is not varied enough to endure the countless run-throughs required to proceed. Tight corridors, coupled with unfair monster spawns make your deaths feel cheap. The core gunplay is just not meaty enough to carry the game."

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Community2240d ago
superchiller2240d ago

I really wanted to like Strafe, because I love old school FPS games. Sadly the controls felt absolutely awful; either way too sluggish, or way too sensitive, despite the ability to adjust sensitivity. Tried very hard to adjust the options to make it better, but I was never able to make it playable. For a much better experience, try Immortal Redneck (out for both the PS4 and XBox One), it controls great and is an excellent Serious Sam style of FPS.