As VR becomes more promonent in the gaming world, we are looking to make that push to the next level of realism. What could that be exactly?
Huzaifa from eXputer: "Thanks to the recent PlayStation Store promotion, these seven games with discounted pricing are worth a shot any day of the week."
If you were a 90s kid excited about Nintendo’s upcoming N64 console, you likely read something somewhere about the Nintendo 64 Disk Drive, also known as the 64DD or DD64.
Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.
Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.
Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both
So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.
Convoluted article. Even though I'm known for being long winded, I'll keep this short.
VR has expanded beyond videogames to other sectors from education, entertainment, sports, real estate, space industry, automotive industry, etc, etc. Naysayers who think it's going the way of previous tech like 3D,that has not expanded beyond TVs and movie theaters, are fooling themselves. VR is here to stay. Just needs refinement.
What limited VR before was cost, quality and technology. It was too expensive to create, not high in quality and too expensive for the consumer to buy. Those limits no longer apply. Graphics have improved, tech is relatively cheap and consumers can buy into VR that would have cost the price of a car a decade ago. Now that VR and the tech behind it can be done on a phone, it comes down to making it better and not connected to any one device.
Credit for mass market adoption will be the company that can make VR wireless, self contained,graphically impressive, has at least 4-6 hours battery life and can be comfortably worn. Currently, high quality VR is tethered to console, PC or mobile phone. If a manufacturer used components that are 3x the power of say, galaxy s8, separates the power away from the screen to a wearable battery pack that also holds graphics processing. Making the screen more like glasses and uses sensors or inside out tracking from mini cameras on the glasses frame. With connected, trackable controllers to use in 3D.
It could be done today but would cost somewhere around $1500-$2000 to produce. But, If a top phone that's $600-$800 can drop below $200 in less than 2 years, a VR unit in less than 5 years could be no less than $250 but no more than $500 to buy. Which is mass market. We don't have it now because companies weren't chasing VR before like we are now. But now that companies like Microsoft, Google, Facebook, etc are chasing mobile AR/VR solutions, it's coming sooner than we think. Which will only leave *content* as something to worry about.
VR Porn ends all VR arguments.
I'm still waiting for the killer VR app.