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100°

How Uncharted 4 Uses Collectibles to Provoke Players

I’m running through the jungle, bullets whizzing past me, as I flee an army of mercenaries. Narrowly avoiding all the gunfire, I trip and flail my way to safety. I should move on towards the massive, decadent 16th Century pirate mansion, but, wait, what’s that over there? A small, simple clay pot? Definitely worth my time.

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pauseresume.com
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Community2841d ago
Zorkaz2841d ago

Great article. I personally think that I'd find finding ALL of the collectibles to be very frustrating, being such a completionist. It's just that the story's so fast paced that I'll often find that I'll miss stuff, and however great the story is, it kinda ruins it to have to play it too many times. Not that the collectibles themselves aren't great, but I just think that with that many I'm sure to end up missing quite a few and having to go again. But that's just me.

Gamist2dot02841d ago

Well, you can solve those issues by pulling up Youtube videos or walk through sites to assist you with the treasure hunt in one run. Also, since you already completed the game, you can adjust the settings that will modify the playing experience (infinite ammo, start the level with the choice of your favorite weapon, if you unlocked it, etc.)

thatguyhayat2840d ago

Thats what I do with all collectibles. Screenshots doesnt help unless you want to go mad looking for them

60°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

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H917h ago

More intelligent than guerilla games

70°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

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jznrpg21m ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

70°

‘It’s been really painful’: Ex-Lionhead devs explain why they’ve announced, and shelved, a new game

An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.

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