I’m running through the jungle, bullets whizzing past me, as I flee an army of mercenaries. Narrowly avoiding all the gunfire, I trip and flail my way to safety. I should move on towards the massive, decadent 16th Century pirate mansion, but, wait, what’s that over there? A small, simple clay pot? Definitely worth my time.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.
Great article. I personally think that I'd find finding ALL of the collectibles to be very frustrating, being such a completionist. It's just that the story's so fast paced that I'll often find that I'll miss stuff, and however great the story is, it kinda ruins it to have to play it too many times. Not that the collectibles themselves aren't great, but I just think that with that many I'm sure to end up missing quite a few and having to go again. But that's just me.