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90°

We’re tired of the excuse that micro-transactions are for the gamer

Timothy of Attack of the Fanboy digs a little deeper into the idea that micro-transactions that hasten character progression are for the gamer – that the promise that games like Assassin's Creed Syndicate aren't harmed by micro-transactions isn't necessarily true.

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GreetingsfromCanada3116d ago

Look at it this way, games have cost $60 US since the 1990s and in some cases cost even more. That doesn't even figure in inflation. Moreover, games cost infinitely less to develop. Crysis and Assassin's Creed 2 cost $20 million to produce, Crysis 3 cost $66 million and AC 4 cost $100 million after all the porting and remastering was finished. That happened in less than a decade. Crytek is in financial disarray and a few years ago Ubisoft swung to a loss. These are businesses, so what will it be people? Everyone will whine 100× more if they raise the prices. If anything all this article does is play on the ignorance of people who have only gamed since the 360 and PS3. Research financial realities for once. Development is inherently risky and AAA even more so.

WilliamUsher3116d ago

Corporate apologism.

There is NO reason why games have to cost $100 million.

Why should gamers need to foot the bill (or pay the backend) for expenses they didn't ask for?

In the case of Star Citizen, gamers specifically asked for an AAA PC exclusive that cost $100 million so they literally are footing the bill for it from top to bottom.

In every other case was it necessary for games to cost $100 million with more than half of it going toward marketing? Why should gamers have to pay exorbitant microtransaction fees to cover said marketing costs?

Also, the inflation figure is just wrong. Cost of tools have gone down and not every game costs $100 million to make. There are also asset stores and modular design toolkits available to drastically cut costs.

The only reason it would cost $100 million to make a game these days is because the studio wants to compete with Hollywood.

How about instead of gouging consumers with microtransactions the publishers take a book out of the indie sector by cutting costs? How about they get creative with art (like Hello Games cutting down on art assets by having procedural math algorithms generate most of it)? How about they NOT hire Hollywood actors that bloat the budget? How about they not go for licensed material that can cost them anywhere between $20 to $100 million?

Indie devs are knocking it out of the ballpark without charging $60 and without tacking on needless microtransactions. If indies can do it multi-billion dollar corporations can do it.

Becuzisaid3116d ago

Very few inside devs are knocking it out of the park.

spicelicka3116d ago

This, I agree with this, although OP has a decent point.

GreetingsfromCanada3115d ago

Because all the games AAA games people buy demand the R&D. People complain about graphics but fact is to make games look that good and be that big you need big budgets. It's like movies, modern blockbusters literally cannot happen without the massive budgets.

3115d ago
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Becuzisaid3116d ago

Very well said. Finally an intelligent comment. Thank you Canada.

jb2273116d ago

I'm fine with the state of mt's for now as I'm only an sp gamer, so I simply don't partake. If the few people willing to part with their dollars for cosmetics make up the difference in dev cost then that's cool because it doesn't affect me. The only thing is that it's a slippery slope & I feel like if we give an inch, some devs may take a mile and start gimping everything across the board and locking meaty portions behind a paywall. When that starts happening I feel like gamers have the right to stand up against it.

I also agree with some of WilliamUsher's points because at the end of the day, we shouldn't have to foot the bill when devs have poor resource management. Look at movie ticket prices, they rarely go up and in small towns you have been able to buy a ticket for under $10 bucks for decades now. Meaning that somehow that industry has found a way to combat inflation, so games should really be no different. No one said game development or any creative endeavor was easy, and managing resources is a big part of that. This is an issue worth keeping an eye on, even if mt's don't effect you today, they may very well sooner rather than later, so I personally applaud devs that are crafty enough to create worthwhile experiences inside that $60 package instead of pulling bits & pieces out to maximize profits. If we honestly want to offset some of the dev costs, maybe executives should be making shorter salaries, hard to justify cutting salaries for the actual developers & nickel and diming consumers while executives are pulling down 10s of millions of dollars in yearly salaries before benefits & bonuses.

spicelicka3116d ago

Good point, but I highly doubt micro-transactions are covering the $40 million cost increase.

Firstly, base price has gone from $60 to $70 in many places, and development costs also gone down in conjunction with better technology.

As far as I can tell the games that already make the most money (Destiny, CoD, etc) are the ones with the most micro-transactions, which spells greed to me.

JVIV3116d ago

I'm fuckin glad I was able to play video games during a time where I paid for a video game and that's it end of story now I have wait for the fuckin ultimate editions to get a complete game and not have to be ripped off by paying $60 for a game then another $15 for an expansion and then another $15 for an expansion o then another $5 if I want that cool looking skin for my gun or car. I'd rather wait a few months to get the ultimate edition for a flat fee of $60 then to end up paying over $100 for a game in 7 months then get suckered into doing it again because an incomplete sequel gets announced sucks for the new generation of gamers

s45gr323116d ago

Except during the PS One/PS2 era were games were cheaper on consoles and PC. Plus don't forget that games during that era came with free unlockables, mini-games, alternate endings, map editors, etc. Games like the 2k sports were $20.00 brand new, everquest around $40.00 for PS2 brand new. On PC games are cheaper, why due to no competition among retailers. So no its console gamers that willingly accept these anti-consumer practices.

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TFJWM3116d ago (Edited 3116d ago )

@GreetingsfromCanada I agree if this is what keeps the base price of games at $60 I'm all for it.

TheColbertinator3116d ago

In the old days we just unlocked everything in-game. Good times

-Foxtrot3116d ago

I think Resident Evil 4 was the last good game to show this compared to what Capcom would do now

We had

Resident Evil Main Mode
Costumes
Mercenaries
Extra Cutscenes if we did something different.
Extra Modes
Unlockable weapons
Assignment: Ada
Separate Ways
Ada's Reports

JoeReno3116d ago (Edited 3116d ago )

Can you imagine buying some hyped games of this gen for 80 bucks. I mean 60 dollar Asscrud unity was a burn. But if I had paid anymore than that I would be full of nerd rage.

Until publishers and developers are doing all they can to push out the best possible games consistently, with less need for day one patches, I can't get behind a rate hike.

s45gr323116d ago

Early Access the GAMER INVESTS ON A VIDEOGAME PROYECT not buy a game. Meaning gamers publish the game not buy the game.

180°

Ubisoft is Giving Away Its Most Underrated Assassin's Creed Game Right Now

Assassin's Creed Syndicate is free on PC when you have a Ubisoft Connect account until December 6th, 2023.

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Community148d ago
Profchaos147d ago

Underrated that's debatable.

chicken_in_the_corn147d ago

One of the most overrated imo. A big step backwards from Unity.

Relientk77147d ago

I loved Syndicate! I played this game mostly as Evie because of her stealth abilities and loved using a cane sword.

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180°

Is Assassin's Creed Syndicate worth playing in 2023?

GF365: "Is Assassin's Creed Syndicate worth playing in 2023? Many veteran fans consider this game the last “real” Assassin's Creed game. Did that opinion age well? How does Syndicate compare against the previous game, Unity?"

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shinoff2183418d ago

I would say more maybe when you burned through your backlog.

cbuc1125418d ago

I thought it was great back in the day. Evie was a master at stealth, while Jacob was the fighter. Good 💩!

glennhkboy417d ago

I didn't find them that different in terms of stealth vs power.

cbuc1125416d ago

Well they were. She could go full invisible and blend into the environment at the highest level. Jacob could shoot a gun mid punch while fighting. You needed to build out the skill tree.

Chocoburger417d ago (Edited 417d ago )

It was the last in the series I actually liked, before they went full-blown grindfest. This game had grindy features too, but at least it had some limits.

My biggest issue was that it didn't move the modern story forward which was a let down. Still a fun game, though.

robtion417d ago

Definitely, it is a great game with a really detailed setting.

Unfortunately, you can't play it on PS5 though as it has a major flickering glitch with the lighting/shadows which makes it unplayable.

robtion417d ago

Really? Great, thanks for letting me know. It must have been relatively recent because when I downloaded it to play again on PS5 sometime in the last 12 months it was still really bad.

Good news though, now I can give it another play through. Never did the Jack the Ripper quests previously so want to give them a try.

P_Bomb417d ago

Yeah the patch was most appreciated. That graphic breakup/flicker was awful.

MadLad417d ago

Still consider it the best since Brotherhood.

DarXyde417d ago

Brotherhood was the last one I liked, but in fairness, I checked out after Revelations (which I really struggled to maintain interest in long enough to finish it. I eventually did but I couldn't tell you a thing about it though because I really did it out of necessity to finish something I started).

By that time, fatigue really set in and I simply don't care about it anymore.

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110°

Assassin's Creed Syndicate Patch Will Finally Fix PS5 Flickering Issue Tomorrow

Wow, it's actually happening: Ubisoft will deploy a patch for Assassin's Creed Syndicate on PS4 tomorrow (that's the 23rd February) which will finally fix the game's flickering visuals when being played on PS5 via backwards compatibility.

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banger88426d ago

I just wish they'd patch Black Flag on consoles to enable 60 fps. Of all the earlier AC titles that was my favourite.

425d ago
Relientk77425d ago

That's really cool that Ubisoft is finally patching this even though its too late for me. I never thought they were going to patch it, so I beat AC Syndicate on PS4 end of last year. That's one game off my backlog.

anast425d ago

Sweet. This is one of my favorite ACs. I'll fire it up when I get the chance.

Pedrof425d ago

It's cool. It's just a bummer they didn't take the opportunity to also unlock the framerate.

chicken_in_the_corn425d ago

Awesome news. This is the main reason for pushing back my replay.