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220°

I used to hate FFXIII...now I miss it?!

Games that grow on you.

Final Fantasy 13 wasn't the game I was expecting. But after putting it away for months, I find myself actually missing it! Surely a game that sticks with you is a worthwhile piece of art.

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Godmars2903124d ago (Edited 3124d ago )

"Surely a game that sticks with you is a worthwhile piece of art."

No. No its not. It was a compromised framework because Square couldn't manage and overestimated what they wanted to do with the early HD title.

And yes. Only read this far into the "article". The game was broken and isn't worth the thought and consideration it has been given.

And god help me, I'm probably going to give it a bit more because of crap filler articles like this.

Godmars2903124d ago

1 - Nothing the party does resolves the story. They do exactly what the bad guy wants and things just happen to fix themselves.

2 - The world is poorly - actually, can't even say things were established at all in game. Not towns. No order to locations/dungeons. Anything related to setting was largely in data logs.

3 - Past Hope's mother, NPC's have no value. And even then since she lacked common sense and failed to stay with her son. Aside from that, Snow's gang, Lightning superior and especially the commanders hunting down the party do nothing. Especially Ms. Boob-Glasses, excluding her color coding fit.

The game wasn't a game: it was a collection of purposeless cutscenes with busy work in between.

Stringerbell3124d ago

@Godmars290

That you Spoony?

DragonKnight3124d ago

@Godmars290: Then Toriyama succeeded because he wanted an RPG with the progression of a shooter, and you just described 99% of shooters.

RedDevils3124d ago (Edited 3124d ago )

Is not broken, but is garbage regardless

rainslacker3124d ago (Edited 3124d ago )

I don't think it's broken. It's not a great FF game. It's not a bad game if you take the FF out of it though. It's pretty solid in terms of game play, but the story progression is somewhat bland for the JRPG genre in general. It's about on the level of the more mid-tier titles which don't try too hard. It actually wasn't a bad story, but poorly presented.

@God

#1: That's pretty typical of FF games or JRPG's in general. However it was rather jarring in FFXIII because overall, there was no real antagonist to fight against, just a general "evil" which was only "evil" because of it's effect on the characters. That is rather a 180 from previous titles where the antagonist is more a negative towards the entire world in a hugely threatening way. I actually felt the same thing about FFXII, as the characters had very little to do with what was going on, and even to this day, I'm not sure what the antagonist really was. The whole game I spent wondering when the real story would begin, and suddenly it just concluded.

2. Agree there. Too much was left to secondary research...which is more indicative of poor story telling and narrative than it is indicative of a broken game. The story itself was complete, but all the factors of that story were left outside the game itself.

3. Those hunting them down did have reason to do so, and I actually felt that was explained, or at least pretty obvious from the start. Otherwise, yeah, the NPC's were mostly non-existent, and that was rather sad given how in past games they usually added something to the story itself, or back-story, or something as simple as adding to the lore of the world. Hope's mother was more a contrivance to give Hope a reason to exist in the game. His father...well that was just stupid. The baddies you referenced though were pretty shallow, but the commander did do stuff. Again though, his role was very poorly explained.

FFXIII biggest fault is poor delivery of the story, not that it was a broken game.

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Godmars2903124d ago

@rainslacker:It was broken in that it had way too much style over substance. So much style in fact that it produced numbness. Contrivances like Vanille's weapon, including finding it, to her and Fang having been Ragnarok and not destroying Cocoon when they where.

If the game worked as a game it was only because what elements where there had been crafted and condensed to fit what little room was there. The Crystalis was especially a one lane skill tree done in a spiral with a branch here and there merely to suggest complexity. Item shops being save points where just insulting to any notion of immersion.

Also, excluding FF12, FF10-2 for that matter since that's when narrative structure was all but out the window, in every FF before the sense of the Hero's Journey was very notable. Yes side quests weren't really side quest, a spell or item was needed to progress and get back on the main story, but they had weight. Magic was a necessity not an accessory and before Wakka's Death Ball what weapons you had actually meant something.

DragonKnight3124d ago

10-2 was another Toriyama gem. Notice the pattern.

Adrian_v013123d ago

Seriously? FF VII's ending would have been the same if none of the journey ever happened. The world saved itself.

Godmars2903123d ago

Sephiroth manipulated Shinra, Cloud, in order to cast Meteor, only to mess up killing Aerith unaware that that was how she would stop him. Then Cloud broke free of Sephiroth's control, killing the last of his essence after destroying his primary form. Until Square Enix caught Sequelitis of course.

_-EDMIX-_3124d ago

Agreed. That is not an game I want to think about again......ever.

Yui_Suzumiya3124d ago

But it still thinks about you at night :3

Kurisu3124d ago

Although I agree with some of your points it doesn't make it a broken game. Tony Hawk Pro Skater 5 is a broken game.

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gangsta_red3124d ago (Edited 3124d ago )

Square tried something different with the direction of the story and gameplay for 13. It was a vision that I give them credit to sticking with throughout the trilogy.

I didn't hate 13 but I did think it was a convoluted mess story wise.

13-2 I liked better because of the open type nature and the changing times lines it implemented. I did not like the fact you couldn't recruit more characters to your party but instead monsters. That made no sense to me but it was still fun. Story still damn confusing.

13-3....a complete mess and I did not like at all the whole time limit design of the game and the fact you controlled one character. I tried to get through it but it was horrible in my opinion and had to send it back to Gamefly.

And sometimes things that stick with you isn't always art. Used toilet paper sticks also....I wouldn't call that art.

Selectgamer3124d ago

I'm sure a pretentious museum somewhere already has some toilet paper and shit proudly on display.

Calling it art seems to have struck a nerve with many of the commenters here. It's a creative expression that caused an emotional reaction and experience.

Perhaps it's not art. But it's definitely a landmark and divisive moment in the history of one of gaming's classic series

gangsta_red3123d ago

A landmark and divisive moment sure but not in a good way.

FF7 and other Final Fantasy games like FF3(U.S.) could be considered landmarks (even 10) because of how universal a lot fans say how great those games were in the series.

The 13 trilogy seems to have more people divided and I personally hear a lot more people saying how they hated the 13 series.

rainslacker3124d ago

I agree with you....strange day on N4G huh?:)

12-2 was confusing, but I felt that once you actually understood what was going on, it was a very good story. It tried to hard to explain too much too early, and that was confusing. I feel the time lines thing was unneeded, but since it was there, I felt it was underutilized in how the past effects the future. When they started throwing in the future affects the past it was just confusing again. It's like they wanted to do a Chrono Trigger thing, but couldn't figure out what that game did right. Oddly enough though, Sereh became my favorite character in the series, and I was actually sad at the ending. The fact she was pointless in the third game except as a contrivance to add some level of emotional angst to Lightning.

13-3's story was horrid. Complete departure from the previous titles, and convoluted what was an amazing lore for the world itself. Dismissing half the lore, to make up new lore, which itself was nowhere near as deep. It was a fan service game, and the only redeeming quality it had was that the game play was solid and pretty fun for what it was....so you couldn't take the game as a more traditional JRPG, but more an Action RPG. I pushed through it, but the ending wasn't satisfying, because I personally couldn't bring myself to care because what I actually came to like about the first two(the lore) was put aside to focus on what was already made a shaky premise in 13-2. In addition, the story was more focused on Lightning alone, and the rest of the world was just depressing, and the prior games gave me no reason to care about the people Lightning was trying to save...much less the hundreds of new NPC's that now needed some odd and end to go in peace. Sadly, with all the potential, very few of the quests were really interesting, and even if they were, there were only a couple that didn't end in some depressing inner monologue about how dispondant the human race had become.

It's like each game wanted to completely shake off the previous games story to start fresh.

This could have been an amazing trilogy with the lore. I think FFVXIII could have shown people that the lore really was deep. Given the nature of the lore set up within 13-2, it could have even had direct correlations to the original games.

Godmars2903124d ago

Square hobbled together what they could while being overly focused on appearances. That's why the other FF13s looked not as good as the first, but picked up better game mechanics and elements. Like towns and crowds of NPCs. Things Toriyama swore up and down where "passsay" in the first only to reintroduce them while pimping out his waifu.

trywizardo3124d ago

i really like it , the story and graphics and gameplay is great
the only bad part it wasn't like really open world , and every fight you enter a room , or an area for fighting unlike 12 where you can fight real time without any special fighting area
the story is 13 was weird but good , 13-2 is not bad lightning returns story is great (super weird but after understanding it its impressive)

Stringerbell3124d ago

I actually just started Lighting Returns, so far I'm liking it.

trywizardo3123d ago

the world is great , the monsters looks awesome , the whole graphic is like a PS4/X1 game and the gameplay is weird , but good weird xD

DragonKnight3124d ago

You must be a masochist. That's the only way I can imagine anyone missing the pain this game throws at anyone who plays it.

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30°

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