Will it be a case of ‘vive la Revolution’ or more ‘off with his head’ as the QorC regulars gather round to debate Assassin’s Creed: Unity?
Listen in the usual suspects – Mike, Andy, Jack and Dave – gather round to argue the toss over all that’s good and crap about both Unity and the Assassin’s Creed franchise in general.
Shaz from GL writes: "Assassin’s Creed Unity is looked at as one of the worst in Ubisoft’s iconic franchise. But playing it nearly 10 years later reveals it may just be the best"
Skull and Bones surprises with second-highest player engagement in Ubisoft's history, marking an unexpected success story.
Funny how all the clickhate was trying to spin that it was "struggling" to reach these very numbers.
Over 700 Ubisoft staff in France strike due to failed salary talks, highlighting a major dispute over fair compensation.
Ubisoft is eroding from within. They used to be such a great publisher, but their hubris, greed, ignorance, and willingness to embrace crappy business practices such as intentionally releasing broken games with a "patch it later" mentality just so they can garner Black Friday sales, their in-game cash shops to sell you virtual junk, over priced collectors editions where their price increases but their quality remains the same, giant open bland land masses to explore packed with copy & paste boring filler side quests designed to waste your time with menial tasks.
And let's not forget their employees constantly getting pissed at the executives treating them like crap, which has been an on-going problem for years. Yeah, Ubisoft had rightfully earned their title of Ubi-junk.
What a shame.
Couldn't happened to a more deserving company. Here's to a AAAA Strike for all those well deserved AAAA Salaries.
🖕 Choke on it U-beSawft.
The industry is hitting some issues I'm seeing games not selling as well, Sony projections are down, games cost way too much to make and are not hitting return on investment, and now employees demanding to be paid more.
It reminds me of the movie industry. The cost to make movies aren't making their money back yet you have everyone demanding to be paid more. The things that needs to change are cost of development including employee/contractor wages, and I'd even say to lower the MSRP on games. I know they are trying like hell to monetize games to bring in recurring revenue like mobile games, but that's not the answer. The onus is on the industry to correct this and I think the way to do it is cutting back on costs.
I don't see how employees can demand to be paid more when sh*t like Skull and Bones isn't bringing back money and god knows how much they spent on the development of that game. I think I remember seeing that after Black Flag or when Sea of Thieves was announced.
This series really needs to take a year out. The annualisation of the franchise is really unhealthy, and the games are bloated and in need of a refresh.
i enjoyed Unity but there is nothing about Syndicate that makes me want to play it. Plus, I heard enough bad cockney accents in Unity.
I don't understand the excitement over these games anymore. Everyone knows what they're getting and I know what I'm getting won't interest me... Unless you see people hanging from the windows slopping out in which case... Game on!
I think the series could do with giving a breather for a year or two. Then Ubi can come back with (hopefully) something a bit different.
I think the series needs new ideas and a better (or at least more refined) engine. Instead we're getting the same old thing with undeveloped characters and crappy accents in Syndicate.
I'd love to know who took the time to collect all 296 chests in this game...and if they've since taken a step back and reevaluated their life.