GearNuke: "PS4 had a weird issue with Anisotropic Filtering which resulted in textures being blurred at an oblique viewing angle in the game. This issue mostly affected third party multiplatform releases and it was not until recently that we heard that Sony was looking into fixing it for the developers.
If the recent games and updates are any indication, this issue has finally been resolved as confirmed by updates to games like Devil May Cry and the release of some of the latest games like Mortal Kombat X and Dark Souls 2: Scholar of the First Sin."
VGChartz's Issa Maki: "I want to appreciate Dark Souls II on the same level as its predecessor, Demon's Souls, or Bloodborne. Yet every time I open myself up to the possibility, my hopes are dashed by small design quirks that eventually add up to a sum of infuriating disappointment. How can a game that improves on the past in so many intriguing ways be held back by issues that never previously existed? Why does Dark Souls II seem to sabotage any sense of enjoyment it creates, just out of sheer spite against the player? Was this conduct on behalf of the developers justifiable in some way – and possibly even necessary? Prepare to quaff some Estus and burn an effigy or two in our likenesses, for we journey once again to the land of Drangleic."
DmC: Devil May Cry launched 10 years ago to critical acclaim, but caused a significant stir amongst fans of the series.
Ah we're at that point in time where failed games end up being needlessly defended and pushed as "underrated" or "gems"
There's a reason this caused Capcom to go back to the traditional DMC franchise.
DMC V became the top selling game in the series by a longshot. Even the team was more eager to make a new DMC game rather than try and continue the DmC reboot/spin-off and listened to fan input for V.
Dark Souls tweets: "PvP servers for Dark Souls 3, Dark Souls 2, and Dark Souls: Remastered have been temporarily deactivated to allow the team to investigate recent reports of an issue with online services.
Servers for Dark Souls: PtDE will join them shortly.
We apologize for this inconvenience."
Way to go Ice Team. Now, the next issue is to stop using UR3 Engine altogether. I think we can all agree that Unreal Engine 4 is the way to go for new games.
so much for the people that constantly trolled AF related articles.
It was never a hardware issue. AMD's GCN architecture supports AF x16.
it shows how important dev tools are. Glad that sony has fixed it or are sorting it out right now. it should have been something that devs could easily apply but had trouble with it.
people who say that dx12 wont do much, but atleast that will help devs produce the results easier. sony needs to step up its game and provide the neccesary tools that can guide these devs. before people start saying lazy devs or something, they should blame sony for not making it easy to apply AF.
it was very strange that af was not featured in those few games and it wasnt performance issues as it doesnt take up much resources and framerate seems to not have been affected at all.
Did not even know there was an issue