EISKO today announced the release of its Character Physically-Based Shaders (CPBS) package for Unity 5 on the Unity Asset Store, offering developers a high performance and cost-effective solution for creating more lifelike characters that react perfectly to environment lighting.
Hello World is a new CGI anime movie and Unity Technologies recreated some of its scenes in Unity Engine 5, running in real-time.
Last year Neill Blomkamp and OATS Studios debuted ADAM: Episode 2 and ADAM: Episode 3, two beautiful short-films created and rendered in real-time in Unity. These short films were incredible and showcased the capabilities of the Unity Engine, and we are happy to inform you that ADAM: Episode 2 is available right now as a downloadable executable.
Oats Studios has released the third episode of the Unity 5 ADAM tech demo.
Make this game already, OMG! I'm ready to play this, I was ready at the first video.... LoL
All jokes aside this looks amazing, the Unity Engine is amazing... Is this going to be a game or a Movie.... either way I can't wait...
Very impressive. Unity has come so far as an engine. Their new post processing stack might be the best in the business. So impressed every time I use it. Not just how good it looks but the performance too which used to be something Unity struggled with.
This video really shows it off much better, how it all works and how it all comes together - http://bit.ly/1yYnQva
It really is an amazing game engine..
That really is some solid animation - the Asset store, while having some garbage has some seriously impressive stuff in there and it's really cool that if you've got the knowledge and a bit of cash for assets you can be fairly on par with some of the "big" releases. Very cool time for gaming.
AS an up and coming Indie Developer i think it'd be nice if the newest version of Unity would work with Blender 2.74. I only say that since i use Blender on a regular basis.
That guy looks like he's having current-gen zipper trouble.