Mike Rose, formerly of Gamasutra has now founded his own indie development studio called tinyBuildGAMES (No Time to Explain, Speedrunners) has hosted two talks at GDC 2015, most notably one entitled The Turning Tide: Independent Games Sales in 2015.
In this talk, Rose has revealed the projected base-case scenarios developers can expect from releasing an indie game on both the Wii U and Nintendo 3DS eShops based on their current install bases. Rose also mentioned that after speaking with many indie developers himself he has heard that the developers think that the Wii U is worth it, thanks to Nintendo’s Unity agreement, making the process extremely easy.
Users will be greeted with error code 2813-2470 if they try to purchase something from the Argentinian eShop without having a bank card or gift card registered for that particular country.
They need to start quality control and getting rid of the shovelware garbage that's been infecting eShop lately.
Nintendo has decided to cease its eShop services in Russia starting from May 31 in a largely expected move.
Good. You can't invade a foreign sovereign country and expect things to go on hunky dory. Queue the Russian bots to down vote me. I don't care. This is not okay. A child and her mother killed over night. In their own home. In their own country.
Dan Rizzo says "So this is where we’re at with Nintendo and their continuous colloquy of tedious arguments against emulation. It’s funny how a company that’s so against open-source emulation, uses it to sell commercial products such as the NES and SNES Classic Mini, but release a minimal quantity to drum-up all the hype behind it, only to leave a majority of its fanbase disappointed when struggling to acquire the now collector’s piece."
someone made a good point that older music, movies, and books are far more easier to get access to than games. I think the industry needs to make a change. It's crazy that so much is gone now and I'm willing to pay for the games, but there's literally no way to get them now.
Interesting to see hard numbers. Not the kind of sales big publishers would care about, but 200k can be huge for an indie, especially since Nintendo still sells indie games for a decent amount instead of a dollar like Apple.
It's nice to hear some positive notes from developers lately, what with all the Nintendo bashing that has recently been taking place.[some of it deserved]
From what I could find information and percentage, Shovel Knight sold about 40 to 60K on Wii U alone and the game is selling for 15$ and assume Nintendo takes same cut as Steam(30%, yay... lower than PSN/XBLA) then it leaves at 10.5$ so 400+ to 600+K$ which covers development costs of Shovel Knight. If it sold 60K then they covered development costs twice.
god bless unity
what's a wii u ? i plan on buying one and wanted to know if i can watch dvd's on it ?