As many gamers already know, BioWare's latest entry into the Dragon Age franchise, Dragon Age: Inquisition, was recently released to critical acclaim.
However, many players of the semi-open-world role-playing game have noticed something a bit odd during their forays into Ferelden or Orlais. It seems as though an obscure bug within Dragon Age: Inquisition's code is causing party companions to remain silent, rather than engaging in the beloved banter many gamers have come to expect from BioWare games.
According to various discussions on both Dragon Age: Inquisition's and EA's forums, BioWare is having quite a difficult time trying to find the aforementioned unknown glitch in the game's code, however that isn't keeping the development team from doing their best to discover its source.
In order to help expedite the process of finding the bug causing party members to remain silent, Allan Schumacher, a quality assurance analyst at BioWare, is asking gamers who have played Dragon Age: Inquisition for over 60 hours to share both their save files and their general experience with the game. Naturally, the more people participate in BioWare's hunt for the bug's cause, the more quickly the problem will be solved.
Earlier this year, BioWare was hit with layoffs as part of a downsizing of parent company Electronic Arts, but fans have been reassured that the next Mass Effect game hasn’t been impacted. Likewise, Dragon Age: Dreadwolf’s development is still churning along, with BioWare putting it at the forefront of its focus and rumors suggesting that it could launch sometime later this year. Fans might be getting another look at the long-in-development Dragon Age: Dreadwolf at the Summer Game Fest in June.
If the recently posted job offering for a temporary development manager is any indication, BioWare could have yet another surprise up its sleeve for when Mass Effect 4 and Dragon Age: Dreadwolf are nearing completion. This mystery BioWare video game could truly be anything, from another spin-off of its two major properties to something entirely new. All there is to go on at the moment is a vague mention in the job posting, and it might still be some time before BioWare is ready to confirm any new games in its pipeline.
So a studio that spent years on anthem then this dragon age thing is now also working on another ip along with mass effect,
You think they would be worried that there brand has been on 3 major screw ups
Dragon age 3 launched broken with the frostbite engine yes its a good game but you can see in the late game how rough it was
anthem......
Mass effect 4 well that dev team was fired so yeah.....
They should make sure this new dragon age is a goat instead of putting more work on the table
How about they focus on those games and not over extend themselves? We don't need another Anthem.
Bioware died after Inquisition (some would even argue after ME3). They are no longer the same company.
Dragon Age: Inquisition, developed by BioWare, is the third installment in the cherished Dragon Age series. It represents a major evolution from its predecessor, Dragon Age II, incorporating elements that were well-loved in the original Dragon Age: Origins but also introducing new features that stand on their own. While Inquisition improves upon Dragon Age II in many respects, it falls short of the exceptional standards set by Origins.
During a part of his interview with Minnmax, Mac Walters gave details of why he chose to leave BioWare.
I can't beliebe they're focusing on that before the crashes and locked leveling bugs...
This generation is terrible with games being rushed out buggy, broken, and incomplete. Anyone without their console constantly connected to the internet will be SOL.
Now we are paying money to become their beta testers.
Game overall is one of the better ones released this year, total surprise since EA... Anyways there are some issues: intersecting geometry (armors, weapons, hair), all sounds going mute suddenly, slowdowns during cutscenes, character interactions losing dialogue wheel and remaining almost frozen. Those are some of the big ones I've encountered.