Gamnesia writes: "Valve’s online platform Steam has been subjected to a great deal of criticism past year, in particular because of two relatively recent additions to the system: Steam Greenlight and Early Access. The two systems have contributed to a wave of shovelware that has managed to get on Valve’s storefront, resulting in a wave of voices in the industry calling out for more quality control on the platform. Despite all this, a few weeks ago, Steam hit a major milestone — it surpassed 100 million registered users, with 25 million accounts being created this year alone. This dwarfs even the best-selling console of this generation, the PlayStation 4, which has ‘only’ managed to sell slightly over 10 million copies since its launch last year.
This got me wondering; how did Valve manage to reach this position in the industry?"
Valve's Gabe Newell believes that a brain interface for computers will make even more immersive games possible in the future that could surpass reality. He also thinks that this could be implemented very soon.
I would buy a machine that is set up to how Kirito and Asuna play games in Sword Art Online
That sounds cool but imagine the social consequences some people would get really attached to that alternate reality.
I really dont give a flying monkey doodoo about all this futurism bs. Its really just sad, old timers on their way out desperately trying to stay relevant when they should have been making good games for the last 20 years.
The leak could allow hackers to gain access to your computer.
Earlier this month Non-Fiction got to play around with the HTC Vive and dive deep into the world of VR gaming. There were some interesting lessons learned about VR.
I like PC.
Gotta love my PC :)