Adam was going to write about how publishers were scared of innovation. But then something hit him. They aren’t fully afraid of it, they are merely afraid of new IP’s. Constantly rebooting IP’s has become common practice in the industry. For the life of me I can’t figure out why. All of these new reboots have new mechanics and pretty much new characters, so why not make new IPs? I mean for example instead of making Assassins Creed IV there could have been a fantastic pirate game. It was unanimously agreed that the pirate sailing and raiding aspect of the game was the best part of it and that the assassin part took a back seat. So why did Ubisoft do this? Because they are scared of IP innovation. Admittedly when they did innovate with a new IP it was a bit of a mediocre game but that was because of again the mechanics.
Game industry working conditions are improving, but occupational burnout still runs amok. Studios and workers have the power to slow it down.
Quite being abusive to the workers and hold management accountable.
The acclaimed open world action RPG is "underperforming" where its sales are concerned, according to industry analyst Daniel Ahmad.
“Final Fantasy 7 Rebirth Has Reportedly Sold About Half of What FF7 Remake Did in the Same Timeframe”
Makes sense to me since the current PS5 base is about half of what the PS4 base was when FFVII Remake released.
There were about 113 million PS4’s in consumers hands worldwide in 2020 when FFVII Remake was released (towards the beginning of COVID lockdown no less).
PS5 sales currently sits at about half of that (50-something million. We are not in COVID lockdown so many people are not as bored as they were 4 years ago and not in a rush to buy every video game coming out at release. Some PS4 owners may not have upgraded to PS5 yet and therefore can’t buy the sequel yet. And, of course, some who played Remake just might not be interested in Rebirth.
It just seems pretty disingenuous for an analyst to ‘analyze’ a situation when there are so many mitigating and unequal factors involved.
Unfortunate but it's the reality of sequels. And I simply just don't hear much people talk about rebirth and even remake as these titles just seem too hard to get into with many newcomers and old fans that are upset with the many changes.
well, according to some other reports, it had 2.1 mio. players in the first week.
so, who to believe now.
Josh Sawyer tweets: "I believe burnout has already replaced crunch as the primary hazard of the game industry. Managers are setting teams up to fail and devs are getting ground up as collateral damage. I have suffered from burnout myself. It's no joke. Thanks to @thewritegame and @Eeoor for the talk.
As with crunch, it's likely that managers may acknowledge creating the circumstances leading to burnout but will not take the necessary steps to change them. It's important that devs continue to talk to and support each other and to apply pressure until change is effected."
With the right marketing a new ip can shine in the spotlight just like watch dogs , its a new ip but an average game and sold very well . They should really hire those marketing team at Ubisoft , they know how to hype a game . Or when a game is extremely good and their developers have a good track record like the last of us , its a new ip but sold over 7million copies and that is excellent .
No, they're scared of not making enough/losing money. Lack of IP innovation is due to that.
Play it safe, appeal to the majority = higher profit margins and more room for success.
The AC series is a textbook example of this.
Pussies
Companies are not scared of new IP's. New IPs are made all the time. The reality is that only a handful of new IP's will succeed while the rest will fail regardless of how much innovation they supposedly bring to the table.