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90°

Companies are scared of IP innovation

Adam was going to write about how publishers were scared of innovation. But then something hit him. They aren’t fully afraid of it, they are merely afraid of new IP’s. Constantly rebooting IP’s has become common practice in the industry. For the life of me I can’t figure out why. All of these new reboots have new mechanics and pretty much new characters, so why not make new IPs? I mean for example instead of making Assassins Creed IV there could have been a fantastic pirate game. It was unanimously agreed that the pirate sailing and raiding aspect of the game was the best part of it and that the assassin part took a back seat. So why did Ubisoft do this? Because they are scared of IP innovation. Admittedly when they did innovate with a new IP it was a bit of a mediocre game but that was because of again the mechanics.

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DarkOcelet3520d ago (Edited 3520d ago )

With the right marketing a new ip can shine in the spotlight just like watch dogs , its a new ip but an average game and sold very well . They should really hire those marketing team at Ubisoft , they know how to hype a game . Or when a game is extremely good and their developers have a good track record like the last of us , its a new ip but sold over 7million copies and that is excellent .

3-4-53520d ago (Edited 3520d ago )

Solution:

* Don't spend $200 million on 1 IP.

Spend $50 Million EACH on 4 different IP's and one should succeed and from there you can expand.

* This allows you to experiment with tons of ideas, without fear of complete failure financially.

DarkOcelet3520d ago (Edited 3520d ago )

You are absolutely right. Heavy rain budget was 52 million dollars and got 130 million dollars and the witcher 2 budget was 10 million dollars and sold 2 million copies so they both made a profit , the problem is nowadays companies want their game to make a billion dollar or become the next call of duty and they will lose alot of money if they keep thinking like that. Its funny that the witcher 3 budget is 40 millions and looks way better than alot of those current gen games .

Roccetarius3520d ago (Edited 3520d ago )

I doubt Witcher 3 will run up in the 40 millions, but more like 30 as the most. We won't know unless they go public about it, just like they did with Witcher 2.

Anyways, they seem to know how to manage their money. These larger companies like Unisoft, EA, Capcom and more will try to catch everyone in a single net. They do all kinds of 'market research', but then they forget to create a game that catches people's interest.

Nowadays, when people hear Microtransactions for a full priced game, that's a lost sale right there.

GarrusVakarian3520d ago

No, they're scared of not making enough/losing money. Lack of IP innovation is due to that.

Play it safe, appeal to the majority = higher profit margins and more room for success.

The AC series is a textbook example of this.

ABizzel13520d ago

This all the way.

The sad part is that innovation doesn't have to completely change an IP. The core gameplay mechanics are more than likely going to stay pretty similar throughout each iteration of a game, but it's what you add to the gameplay (something as small as double jumping in shooters, or as big as naval combat), what you do to improve the world / lore of the game (a great story and experience makes great games even more memorable) that can make a tired franchise refreshing again.

This is pretty much what happened to Tomb Raider. A better world, a more defined Lara, and improved gameplay turned a classic but tired franchises into a contender for best Action Adventure game.

It doesn't always take a New IP, although that is an easy way for complete innovation, and a chance to revolutionize the industry and a genre, thus profits.

700p3520d ago

Then also its hard to innovate when so much has been done in videogames. Most games copy one another in a certain way. Some companies just hide it more.

jdiggitty3520d ago

They have a responsibility to shareholders and/or investors. Plus those established IPs have value in themselves. They're trademarked, copyrighted, protected because they have worth. I don't think this guy thinks about business at all.

The author seems to single out Ubi but yet they'll have Watchdogs, the Division, and the Crew out within 6 months (maybe?).

ShaunCameron3520d ago

Companies are not scared of new IP's. New IPs are made all the time. The reality is that only a handful of new IP's will succeed while the rest will fail regardless of how much innovation they supposedly bring to the table.

Roccetarius3520d ago

A lot of ideas may sound great, but when executed it's terrible inside the game. Those terrible ideas can instantly turn off players, if they see it in action before release.

I don't have a list in my head, but i've been guilty of that myself.

70°

What the game industry must do to prevent occupational burnout

Game industry working conditions are improving, but occupational burnout still runs amok. Studios and workers have the power to slow it down.

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anast1d 18h ago (Edited 1d 18h ago )

Quite being abusive to the workers and hold management accountable.

370°

Final Fantasy 7 Rebirth Has Reportedly Sold About Half of What FF7 Remake Did in the Same Timeframe

The acclaimed open world action RPG is "underperforming" where its sales are concerned, according to industry analyst Daniel Ahmad.

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raWfodog2d ago

“Final Fantasy 7 Rebirth Has Reportedly Sold About Half of What FF7 Remake Did in the Same Timeframe”

Makes sense to me since the current PS5 base is about half of what the PS4 base was when FFVII Remake released.

There were about 113 million PS4’s in consumers hands worldwide in 2020 when FFVII Remake was released (towards the beginning of COVID lockdown no less).

PS5 sales currently sits at about half of that (50-something million. We are not in COVID lockdown so many people are not as bored as they were 4 years ago and not in a rush to buy every video game coming out at release. Some PS4 owners may not have upgraded to PS5 yet and therefore can’t buy the sequel yet. And, of course, some who played Remake just might not be interested in Rebirth.

It just seems pretty disingenuous for an analyst to ‘analyze’ a situation when there are so many mitigating and unequal factors involved.

OtterX2d ago (Edited 2d ago )

Yes, this and also finishing part 1 of the Final Fantasy Remake trilogy weighs heavily on it too. There's always a huge percentage of gamers who never finish the games they purchase. It's not always due to lack of enjoyment, but also life priorities etc. But factor that into the knowledge that Rebirth is a straight continuation of the story, and enjoyment lies heavily on having finished the first, you can begin to understand why not as many players jumped in. But absolutely too, the lesser install base of the PS5 played a huge role!

jjb19812d ago

I started the game when it came out, played about 2/3 of the way through and finished the rest in the last month before rebirth came out. There are just too many games and too much adulting to do.

Eonjay1d 11h ago

It sold about half... with about half as many PS5s available as PS4 had when it launched in 2020. So... the tie ratio is about the same. As PS5s continue to sale it should eventually match Remake. It's a really good game.

fr0sty1d 9h ago

I think there's going to be another wave of buyers that purchase the game once the third part of the trilogy is released, especially if they release it as a bundle.

jambola2d ago

Excuse me sir
Industry analyst Daniel Ahmad said this 🙄

Obscure_Observer2d ago

"Industry analyst Daniel Ahmad said this 🙄"

That guy is director of research & insights at Niko Partners.

https://nikopartners.com/

But he shouldn´t be trusted according to some "trust me bro" N4G random. Smh

1d 23h ago
Barlos1d 22h ago (Edited 1d 22h ago )

Obscure Observer, so by your logic, we should also trust Pachter? Come on, it's like you're not even trying any more.

MrNinosan1d 14h ago

@Obscure
"We cover China, Chinese Taipei, Egypt, India, Indonesia, Japan, Malaysia, Philippines, Saudi Arabia, Singapore, South Korea, Thailand, United Arab Emirates, and Vietnam."

Yepp, very trusted and the biggest areas for videogame sales.

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Tody_ZA1d 22h ago (Edited 1d 22h ago )

@raWfodog You'd think an analyst would catch these facts, but just goes to show what gaming analysts are made of. We've only in the last year moved to PS5 only games, in addition to the install base cross-gen has been around for years. There are a lot of PS4 players still over there. It's amazing when people compare things whilst isolating all the significant facts.

And Rebirth being a direct sequel is also valid: anecdotally, I've just started FF7 Remake a week ago and I'm loving it, on Chapter 8, but I'm obviously not going to buy Rebirth until I complete the story which will take time.

Ironmike1d 11h ago

But it's hasn't sold as much the articles om Google stating bit so what if it hasn't the game is still great better than remake which tailed of in middle-of-the- game

TheEroica1d 17h ago (Edited 1d 16h ago )

Apologists always know what to say... 👍
Is it possible to squeeze in one more excuses for FF7 sales? Go for it!

Tody_ZA1d 12h ago (Edited 1d 12h ago )

@TheEroica Understand the meaning of the words you use or don't use them. An apologist argues in defense of something controversial or problematic. Pointing out relevant facts that an analysis or article did not take into account is constructive feedback and discussion. There are great movies, games and other forms of art that don't sell as expected, but later gain financial success.

Example? The Godfather Part 2 underperformed financially compared to its predecessor but is widely hailed as one of the greatest films and sequels of all time and is still influential to this day. And no, I'm not comparing Final Fantasy 7 to the Godfather, before you draw that strawman. There is one loose similarity however in that Rebirth is also overwhelmingly acclaimed and considered superior to the first.

Given the decision to split Final Fantasy VII into three separate games, of which Rebirth released exclusively for PS5 leaving the PS4 install base behind, and the final installment due in 2027, the sales performance is a bit more of a conversation than you're trying to make it out to be.

Crows901d 14h ago

Didn't even mention price increases across the board for all games...this causes all people to be more picky and limit game purchases

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GoodGuy092d ago

Unfortunate but it's the reality of sequels. And I simply just don't hear much people talk about rebirth and even remake as these titles just seem too hard to get into with many newcomers and old fans that are upset with the many changes.

Eonjay1d 11h ago

The games are really good and both acclaimed and Rebirth is even better than Remake with a 90+ metascore but if you don't want to 'hear' the praise... you probably wont.

TheProfessional1d 10h ago (Edited 1d 10h ago )

It's kind of ridiculous how some people here are just making stuff up to explain the low sales. Just because you bought the game and you like it doesn't mean it sold better than it did. Same with FFXVI.

rpvenom1d 2h ago

For me its cause now that i know it releases on pc.. id rather play it with mods on my pc than my ps5

Battlestar232d ago ShowReplies(8)
gold_drake2d ago

well, according to some other reports, it had 2.1 mio. players in the first week.

so, who to believe now.

ZeekQuattro2d ago

It's safe to say if it sold that Square would of made a sales milestone announcement like they did with past FF entries or other IPs in general. They did a FF16 sales update within 2 weeks after it launched for instance.

gold_drake2d ago

there is no way this game hasnt already sold more than remake.

there doesnt need to be an announcement for everything, especially not if they released several updates amd the ultimania.

people are too obsessed with sales

CrimsonWing692d ago

I think there’s a reason we haven’t seen a celebratory tweet from Square on the sales. It came out on Feb. 29th and it’s Apr. 13th right now… that ain’t a good sign. I think this one can reach 3 mill at some point but will be behind Remake, which when it comes to business, that ain’t good.

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90°

Josh Sawyer, Pentiment Director, Comments on Industry Burnout Issues

Josh Sawyer tweets: "I believe burnout has already replaced crunch as the primary hazard of the game industry. Managers are setting teams up to fail and devs are getting ground up as collateral damage. I have suffered from burnout myself. It's no joke. Thanks to @thewritegame and @Eeoor for the talk.

As with crunch, it's likely that managers may acknowledge creating the circumstances leading to burnout but will not take the necessary steps to change them. It's important that devs continue to talk to and support each other and to apply pressure until change is effected."

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anast3d ago

Typically burnout comes from abusive management.

N3mzor3d ago

"Flood has replaced the faulty dam as the primary hazard of the valley"