The time for realism in videogaming is reaching its threshold and will eventually begin to lose favor to Romanticism. Zelda and Call of Duty are a prime example of this.
After being benched for 20 years, and returning only to be forsaken again despite being a splendid game, it's time Kid Icarus gets salvation.
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
I've said this many times before, but I much prefer a great distinct colourful visual style/design, over 'realism'.
Don't get me wrong, photo-realism obviously can look stunning, but games like Sonic the Hedgehog, Zelda Wind Waker and Journey will stand the test of time, not because of pixels or 60 fps and realistic lighting, but because it's just got a stunning DESIGN that make them amazing to watch and experience.
You can have 10 different developers and they would all create (for instance) a car that looks photo realistic and gorgeous, but by now that's already pretty much 'accepted' as the norm. However, a racing game that would be colourful and cell-shaded might be less impressive on a technical level, but could look infinitely more stunning and original on a visual level.
Really looking forward to Rime, for example, and for a huge part that's based on it's fantastic looking visual style.
Sunset Overdrive looks great as well (reminds me of Tekkonkinkreet).
I've always liked styled visuals better. Borderlands, Okami, Dragon's Crown, LBP, Katamari Damacy, Child of Light, Kingdoms of Amalur... All those games look much better than any realistic style I've seen.
Zelda has always been good at that. Link to the past and Spirit Tracks (toon link) are fine showcases of good art direction.
"Nintendo has always been the Avant Garde of video gaming. They create new styles and new ideas, and this is what has and will save this industry again."
This... I have no words. Save the industry? Really? And the Avent-garde of video gaming? Way to insult plenty of developers who have also created advancements in gaming. You can say one of the top leading, but not "the". Dude was basically insulting developers for creating "realistic" characters and settings instead of these cartoonish and artsy design. But then again, the website is Nintendo Enthusiast, so author probably had a field time bashing those "Hollywood movie games".
The "save this industry" line just soured me. Your whole article was good, and could have ended well, until you threw that huge fanboyish comment. WTF.
I have the picture of the new Zelda landscape on my computer at work.
I've had numerous people come and say "what a pretty image/painting, what is it?".
Goes to show how amazing the game looks when middle-aged non-gamers are commenting on style and look.
The article is nothing more than fanboy fantasies about a company that lost its way a long time ago. When I think about the Nintendo of today, the only thing that comes to mind is their obsession with gimmicks to set themselves apart, and poorly-designed hardware. The Nintendo of old that many loved, the one that produced great systems like the NES and SNES, died years ago. The modern Nintendo is on a path to irrelevance, with poorly thought out gimmicks like waggle controls, headache-inducing 3D, and a bulky, low-rez, distracting tablet-wannabe.