Grab It writer, Stephen Mitchell reviews Zombocalypse Now.
Join Player 2 as they chat with Neil Rennison of Tin Man Games about his development career in the latest episode of Dev Diary.
HPP: When comes to video games, the term “role-playing game” has become synonymous with anything that involves a fantasy setting, experience, and leveling-up. It’s far removed from the tabletop systems that spawned the term. Sure, there were text adventures and MUDS/MOOS (look it up, kids) but outside of throwing dice around a table, video games haven’t managed to capture that feeling. The Warlock of Firetop Mountain manages to capture that feeling without having to find those pesky friend things people talk about.
BOUGHT!
Now Steve, please, please, please make Autoduel the game somehow someway.
I'm tired of all these combat vehicle games that THINK they are Autoduel but fail miserably.
Thank you.
The Indie Game Magazine: 'IGM Dream Team is a feature series in which I pair up two great indie studios which I believe are compatible in terms of developmental ethos, style, and other factors. I will be discussing how they would work together, and how their hypothetical collaboratively-developed game would turn out. It’s basically an outlet for my nerdy gaming fantasies. I hope you enjoy it!
My second pair-up selection for IGM Dream Team is something I’ve been thinking about for a while now, as this collaboration could bring about a brilliantly unique hybrid of genres. It’s exactly the sort of game I would make myself, if I had the talent and dedication — a Choose Your Own Adventure style gamebook format, but with flimsy dice-led combat sequences eschewed in favor of proper turn-based battles. If you’re unfamiliar with the two developers I have chosen, you can read a quick burst of information on each studio below.'
- Matt Suckley
Gamebooks are back big time!
Interesting