AMD explained how Mantle is different than other programming interfaces, detailed the benefits it brings to both game developers and gamers,
AMD has long been the best value option if you're looking for a new GPU. Now even their latest Radeon RX 7000 series is getting cheaper.
Last September, we unleashed AMD FidelityFX™ Super Resolution 3 (FSR 3)1 on the gaming world, delivering massive FPS improvements in supported games.
So to put 2 and 2 together... FSR 3.1 is releasing later this year and the launch game to support it is Rachet and Clank: Rift Apart. In Sony's DevNet documentation it shows Rachet and Clank: Rift Apart as the example for PSSR. PS5 Pro also launches later this year... but there is something else coming too: AMD RDNA 4 Cards (The very same technology thats in the Pro). So, PSSR is either FSR 3.1 or its a direct collaboration with AMD for that builds on FSR 3.1. Somehow they are related. I think PSSR is FSR 3.1 with the bonus of AI... now lets see if RDNA 4 cards also include an AI block.
More details:
FSR 3.1 fixes Frame Generation
If you have a 30 series RTX card you can now use DLSS3 with FSR Frame Generation (No 40 Series required!)
Its Available on all Cards (we assume it will come to console)
Fixes Temporal stability
I wonder how much they fixed the ghosting in dark areas as Nvidia are leaving them in the dust with image quality. Still good that they are improving in big leaps, I'll have to see when the RTX5000 series is released who I go with... at the moment the RTX5000's are sounding like monsters.
Now that the RTX 4070 Super has launched, AMD have chopped the price of the RX 7900 XT to new lows.
He is doing an excellent job explaining what to expect from mantle. He just seems a bit uncomfortable when speaking about DX12. It may be that he is being careful not to ruffle any feathers with a strong partner like M$, or it could be that he thinks DX12 is really going to hurt the chances of Mantle gaining a major foothold in the industry. May be both.
Mantle is only of use for AMD owners where as dx12 is for all pc users, its pretty clear which one developers will choose. Mantle has an uphill strugle and its already hit its biggest hurdle with nvidia refusing to support it.
Nvidia and Direct X12 for me.
Mantle could be very useful on Non-Windows OS where DirectX12 will not exist.