'JoeP' at GameGrin writes: "Booker DeWitt and Elizabeth's adventure through the cloud surfing city of Columbia easily deserves its praise, and on a personal level, I enjoyed the entire experience immensely. However, as fantastical as Infinite was to experience, there are certainly elements of the experience that fell short of perfection."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
A lot comes down to expectations. I had none going into the game so there were some of your points I dont agree with, even if I see where you're coming from.
The skylines to me were not just a way to get around, they were there to mix up the combat. Its the same with the tears. They werent about replacing ammo types for me, they were about giving options. If im pinned down here will that mosqito buy me the distraction to relocate? I need those salts but do I risk running to the middle of the map for them? Its about options and not having to approach the fight in the same way twice.
And I actually liked the fact there were no boss fights as such. It made a refreshing change. Fighting songbird wouldnt have worked for me and the CAGE twist to the relationship with songbird worked well for me.
My biggest gripe was the lack of variety in npc character models. Columbia was stunning but that was somewhat broken up by seeing the same faces everywhere.