Super PolyPixel - LucasArts had been in the midst of developing its newest title, Star Wars 1313. They had first announced it at E3 2012. It was probably the game that Star Wars fans were looking for: a game revolving around a bounty hunter in the underworld of Coruscant. Kotaku later revealed concept art image featuring Boba Fett…and much of the world wept at what could have been. Although, there is some speculation that Star Wars 1313 might be revived through external development or licensing. But it’s best we don’t hold our collective breath.
We should instead take some time to remember LucasArts, a game company that was founded in 1982 and has probably been around longer than most of the gamers today have been alive. Many of the current generation of gamers, like myself, cut their teeth on early LucasArts games. Ballblazer and Rescue on Fractalus! were the earliest games from the company and were released in 1984.
Top executives including games boss Sean Shoptaw have also been promoted…
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
Disney Realm Breakers by JOYCITY Corp hs soft launched in select regions, including the Philippines, Australia, Singapore, and Malaysia.
I was really looking forward to 1313. RIP :(
If only it was April 1st... :(
1313 was looking good too...
Whatever, since disney bought the starwars rights they are probably going to rape the bejesus out of it anyway. It brings a tear to my eye because starwars has been one of my favorite movies/games since I was a child.
And Ill agree with 1313 looking awsome, I WAS looking forward to it. key word "was"
They suck now away. The awsome pc games they made and now shitty console titles.
star wars bounty hunter. fav lucasarts game of all time, followed by the naboo fighter and all the other star wars flight games