438 days 5 hours ago - Splitkick: I wanted NeverDead to be good. I wanted it to be a romp of limb-losing fun. I wanted the capability to roll around as just a head to b... | Review | PC
438 days 13 hours ago - Splitkick: I realize Infinity Blade’s reception, while respectable, was not without rebuke; reamed for repetition yet renowned for renovating mobil... | Review | iPhone
438 days 13 hours ago - Rocket Jump: This week Todd, Aaron and Ben discuss more details on the PS Vita, and Todd gets some gripes in about SSX. Then we shift gears to the... | Podcast | Culture
439 days 1 hour ago - Fall Damage: It’s a full house as the gang talks about Asura’s Wrath, Alan Wake, Vessel, bodily injury, and procreation. We also geek out quite a b... | Podcast | Culture
442 days 5 hours ago - Splitkick: Few options in a game affect the player’s experience more than the difficulty setting. From simply increasing enemies’ hit points to cha... | Opinion piece | Industry
442 days 11 hours ago - Splitkick: It’s an intergalactic spoilpocalypse as Jim Hunter, Aaron Phokal, Martin Perry, and Adam Bash talk the first 2 Mass Effect games. WAR... | Podcast | PC
445 days 10 hours ago - Splitkick: Once or twice in each generation, the collective mindspace of game developers gets infected with a strange affliction that compels them... | Preview | PC
447 days 17 hours ago - Splitkick: On January 18th, Splitkick participated in a widespread blackout of websites that opposed the passage of SOPA (Stop Online Piracy Act) a... | Article | Industry
448 days 11 hours ago - Splitkick: By now you have probably read enough articles commenting on Dear Esther’s place as a piece of art and its questionable nature as a video... | Review | PC
451 days 1 hour ago - Splitkick: For some reason, Recoil Games have decided to make these space pirates… pirates. Almost every enemy in the game is voiced by a ‘fabulous... | Review | PC
451 days 11 hours ago - Splitkick: I was really worried when I played the demo for Kingdoms of Amalur: Reckoning that there was quite literally no penalty for death. I’d h... | Article | PC
453 days 11 hours ago - Splitkick: The PlayStation Vita launches this week and looks to be one hell of a neat tech toy. Touch sensors on the front and back, a couple of ca... | Opinion piece | PS Vita
455 days 2 hours ago - Splitkick: If Digital Extremes had pooled development into the single-player, where it belonged, then my complaints of narrative underdevelopment,... | Review | PC
456 days 4 hours ago - Splitkick: I threw in Paradise again the other night and was honestly surprised at how well the visuals have held up over the years. It is still an... | Opinion piece | Retro
457 days 7 hours ago - Splitkick: There’s something disarming about the humble nature of Joe Danger. It lets us glimpse a gaming landscape that might have been if narrati... | Review | Xbox
457 days 13 hours ago - Splitkick: When January’s NPD sales data was released last week, the numbers sent analysts into a state of shock. Video game revenue had declined n... | Article | Industry
457 days 20 hours ago - Splitkick: It’s no secret that developers are trying to extend the life of games any way that they can. Pick up almost any major console release an... | Opinion piece | Culture
472 days 10 hours ago - Splitkick: I have been playing online games for a number of years and have had my share rage induced moments. Usually I’m the one raging at the Ass... | Opinion piece | Culture
477 days 20 hours ago - Military recruitment is an odd thing in the UK. It takes a fairly familiar pattern, promoting all the best parts of a job while leaving out the wor... | Opinion piece | Culture
481 days 20 hours ago - At the basic level of football you have 11 players on the field at any one time. This doubles when you consider offense and defensive squads. This... | Article | Culture