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ziggurcat

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CRank: 5Score: 0

"Now name some more games to support that point."

Skyrim.

If it can output anything at a native 4K, then it's a 4K machine. Expecting everything to be native 4K is unrealistic - not even Scorpio will output everything at a native 4K.

16d ago 0 agree0 disagreeView comment

There won't. It's been made clear that there will not be exclusives specific to PS4 Pro.

16d ago 8 agree0 disagreeView comment

I thought Sony already said that this wasn't going to turn into a regular thing?

16d ago 4 agree2 disagreeView comment

@Christopher:

"GDDR5 RAM at 8GB is way more than enough to deliver what they are doing. RAM isn't at all the limiting factor here."

Exactly. It's also a faster 8GB than what's in the vanilla PS4.

17d ago 16 agree8 disagreeView comment

@master:

i'm pretty weak-willed when it comes to new tech, so I couldn't wait. I'll do the exact same thing with Scorpio, too.

17d ago 1 agree1 disagreeView comment

"... are people that thick they still think they are getting genuine 4K?"

TLoU remaster will be patched to run at a native 4K resolution, so...

17d ago 2 agree2 disagreeView comment

I haven't read very closely, but is the 8GB in the Pro a faster MHz at least or is it the exact same speed?

18d ago 0 agree1 disagreeView comment

that doesn't matter - it's still running the game at a native 4K, and its base is the remastered version, not the original PS3 version. dismissing the console's ability to output a game at 4K just because the game was originally released as a PS3 title is needless downplaying.

18d ago 1 agree7 disagreeView comment

so... TLoU Remastered running at a native 4K is not delivering 4K, now?

18d ago 4 agree9 disagreeView comment

@inthezone:

"ps3 tlou ran at 30fps, not 60fps"

i think people are referring to the remaster, not the original version. even then, the original version wasn't a locked 30fps. the remaster was, though, if you chose to play with that setting.

18d ago 1 agree0 disagreeView comment

technically, yes, but there are frame rate dips on the current version that would be eliminated on the Pro.

18d ago 3 agree1 disagreeView comment

sort of. it's not a locked 60fps, though. it would just mean that the frame rate wouldn't dip on the Pro.

18d ago 2 agree3 disagreeView comment

i think that all depends on what this thing actually is, and how powerful it happens to be. if it's weaker than the current PS4/Xbox One, and doesn't get any 3rd party support, then I don't see them doing very well with this device.

18d ago 0 agree0 disagreeView comment

while on a technical level, you're right - emulators themselves aren't necessarily illegal. however, they are only used to run illegally acquired software, so it kind of sort of makes the whole thing illegal since the only way to acquire the software to run on the emulators is by illegally downloading them, and running illegally acquired software is... well... illegal. MS is basically promoting piracy, here, and if Nintendo were to ever file a lawsuit against MS, the court would mos...

18d ago 1 agree2 disagreeView comment

"We need more Phils, less Aaron Greenbergs. Seriously."

this, wholeheartedly.

18d ago 2 agree3 disagreeView comment

way to promote piracy, MS... and I think Nintendo will have something to say about that.

18d ago 12 agree7 disagreeView comment

I'm getting one anyway since I know I'll eventually get a 4K TV. until then i'll be happy enough with the performance increase on any games that have been given the Pro treatment.

19d ago 9 agree5 disagreeView comment

considering the reactions we've all seen from the various decisions that have been made over the last three years, the internet would implode from all of the rage if people had to pay for these patches...

19d ago 0 agree0 disagreeView comment

well, there's paying the staff/devs, and the cost of having to have the patch submitted for certification...

19d ago 2 agree0 disagreeView comment

why would they charge people for, basically, a patch?

19d ago 4 agree0 disagreeView comment