I don't understand a comment with nothing of substance made by a person pretending to be a female.
That's awfully nice of you, considering it was the first video review I've ever done. Thanks for your helpful feedback!
He said "this year". GTA4 wasn't this year. EDIT: I'd be willing to bet Halo: CE Anniversary gets that 10 you're waiting for.
Anyone got a towel so I can wipe off all the fanboy jizz from this review? Telling people that they'll wonder how they ever played an action game that wasn't on Wii after playing this is probably one of the most foolish statements I've heard all year.
You're missing out. It's a pretty fun little game. Think Blur but with planes.
I'm not sure DigitalAnalog, I didn't test it with the PC for the review. I did check them out for a bit with the PC last night, and the sound was terrific in Rift: Planes of Telaria as well as League of Legends, as noted by Deathdeliverer. The only complaint I noticed was the bass being a little weak, but it was very marginal. I'll fire up something with dolby digital later tonight and I'll report back for you.
Isn't it just a tad presumptuous to write an article claiming that anything is a "must have" before the device has even come out?
Reporting this as lame is really subjective because you don't agree with the writers opinion. This is honestly nothing more than piss poor abuse of the reporting system. If you disagree, bitch in the comments, but don't report it, because it hasn't done anything "wrong".
12 was terrible imo, but I loved 13.
Change your password to something stronger than "password".
Too Human was a killer game. It just needed levels that aren't 2-3 hours long. Or, ya know, checkpoints/save points so you can quit and come back. Ugh.
The demo doesn't do it justice, imo. The real game is a lot more fun, especially on Hardcore difficulty.
If you "were a fan" you'd be upset to know that Duke Nukem Forever is nothing BUT fan service.
It's a interesting take, that's for sure. I'm not a big fan of the indie games myself, but that's not to say that there aren't some shining examples hidden amongst a sea of garbage. However, I'm pretty sure that those examples of truly great indie games will see cross platform releases because someone will invest in their product. Though, you forgot.. Sony already announced their "Move Me" project.
I'd disagree completely. Wind Waker and Twilight Princess were so boring that no matter how bad I wanted to, I just couldn't force myself to finish either of them.
Maybe it's just me, but I disagree with a lot of what you said. I actually enjoy the PS Move, though I don't use it often, but it is fun when I want to break it out. It certainly gets a lot more use than my Kinect does. As for your comment about digital distribution, I'd honestly prefer to never have to worry about physical media ever again. There's no discs to scratch, no discs to change, and if something happens to the hard drive, it's tied to your store...
Ah, but think about this: What if the latest and greatest games don't require a $1500 computer to run at decent settings? That might hurt hardware sales, but that would make gaming far more accessible for people who are on a fixed income or disability and can't afford consoles or expensive computers. It's a double-edged sword, I think.
Yep, I know. Was my fault, I edited it in the review. I was about half awake when I finished it up. :/
Added some updates since people are missing the point.
Way to read the disclaimer at the bottom of the article.
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