CRank: 20Score: 0

Personally, I'm far happier it's Insomniac. They're much more fun and creative and good with humour, given their games like Ratchet and Clank and Sunset Overdrive. I love Sucker Punch and Infamous, but the biggest disappointment for me with that series is that the open worlds were fairly shallow and not very interactive. I have no doubt Sucker Punch would have nailed the traversal and done well with the combat, but seeing the vibrant popping colours of this world, and hearing abou...

42d ago 6 agree1 disagreeView comment

This has to be one of the most warped comments ever made on this site. Congrats.

342d ago 26 agree1 disagreeView comment

It seems like your idea of megaton is what *you* consider to be megaton digimon, and not what is factual megaton digimon.

It is factual megaton digimon that a Spider-Man exclusive by Insomniac is something that's never happened before in the superhero game genre and a rare case of full creative freedom given combined with lots of resources. Sure we've seen creative freedom a fair amount of times in the past with Batman, Ultimate Spider-Man, Spider-Man Shattered Dime...

702d ago 10 agree1 disagreeView comment

This is literally one of the most retarded opinions I've ever read. Must be salt.

705d ago 3 agree1 disagreeView comment

You did know the creative talents behind the game right? Kojima, Del Toro, Norman Reedus, Junji Ito...

Who wouldn't want to see what that game could have been? Even it's most disappointing form would probably have destroyed most triple A horror games. P.T certainly made a name for itself just being a 'teaser'.

What we have to remember is that Konami sucks (insert vile phrases here).

760d ago 5 agree1 disagreeView comment

I'm very happy it tried something different (which I mention in the piece - I have no qualms about games trying new things due to the vast freedom video games have creatively) and I've been a big fan of Remedy Entertainment since Max Payne, which means a decade of fandom.

While I haven't played the game, I'm not discussing the game's quality or gameplay mechanics, so I think it's okay. I'm merely talking about the 'idea' of integrating live...

761d ago 3 agree2 disagreeView comment

Nice comment, thank you!

I totally agree. The gameplay of The Phantom Pain blew me away. I still want to play it more after 60 hours.

If you read my review, you can see exactly why the score is lower (because story in this series is so important to me), yet it's also stated in the review that if you move past the story, are mainly there for gameplay, then it's closer to perfection.

I acknowledge the brilliance of the gameplay, but was...

983d ago 1 agree0 disagreeView comment

Well said, NSANiTY. Plus bubble. That's a lot of my opinion, conveyed above in the comment, in a very condensed manner :D

983d ago 0 agree1 disagreeView comment

Good comment, thank you for taking the time as it will make for a nice discussion.

We disagree on a few things, and I do feel that you've strayed slightly from the topic. The message isn't don't tell *people* what they can and can't do in real life, it's don't tell content creators/artists what they can and can't do in works of fiction. Vital distinction.

Works of fiction should not have creative limitations. People being offended...

983d ago 3 agree1 disagreeView comment

If you read the article, critique is being encouraged. Making demands of developers is being discouraged.

For instance, I'm saying by all means critique Quiet and say that the game didn't have to work those camera angles to give you close-ups, or that she could have had more attire.

Don't tell the developers they CAN'T dress her like that, and further don't ignore her entire character because of her appearance.

That's ...

983d ago 1 agree1 disagreeView comment

I totally get what you're saying and would criticise those fans too, but I'm happy to say I wasn't one of those MGS fans.

I LOVED MGS4, it's close to perfect for me and I had absolutely no problem watching hours and hours of cutscenes. That was part of the Metal Gear experience for me, and part of what makes Kojima's stories so deep and complex and allows him to explore his themes to an insane degree.

The gameplay of MGS4 can still put gam...

984d ago 0 agree0 disagreeView comment

The 'silliness' and 'supernatural' stuff are a massive reason why the games are awesome and unpredictable.

If it wasn't for the 'silliness' and 'supernatural' stuff, we wouldn't have had some of the best boss fights ever created in gaming, such as Psycho Mantis (MGS1) and The End (MGS3) to name a few.

It's where the game series becomes more than just about a super soldier.

On top of that though, tho...

984d ago 2 agree0 disagreeView comment

Thanks for the opinion, respected and appreciated.

I'm not against giving games 10, I'm a full supporter of using the entire scale, from 1 right through to 10. I've given quite a number of games a 10 in my time, which includes God of War III, Limbo, Street Fighter IV, one of the Uncharted games etc.

MGS3 is the easiest 10 I'd ever give in my life, and it's my personal favourite game of all time. Most of the MGS games for me would have scor...

984d ago 5 agree6 disagreeView comment

Absolutely terrible article.

You're firstly assuming Fallout 4 will be GOTY quality, and secondly you're entirely forgetting The Witcher 3.

Thirdly, you're talking about MGSV versus Fallout 4 when only one of those games is out.

Wow. I'm floored.

The only somewhat valid point you made is that MGSV doesn't go easy on newcomers and requires you to know the series, whereas Fallout 4 will be accessible.

991d ago 1 agree1 disagreeView comment

I'm glad you understand the problem.

It should be anything above 7, but only triggers at exactly 7, and if you do any more than 7 then the game requires you to 100% it to get access to the second ending, while barring you from the first.

Well, you can 'beat' the game, but you won't get access to the ending sequence. It's still huge.

I did 13/14 on my first playthrough, everything except the Riddler challenges, and want ...

1056d ago 0 agree0 disagreeView comment

deadpoolio316, your comment proves the necessity of this piece, because you like many others aren't aware of the issue. It's not your fault, it's the game's for not communicating any of it.

There are TWO endings. There's video proof of this in the article. Please read it. Ending 1, the normal ending, can be activated at 7/14 most wanted cases complete, while the SPECIAL, EXTENDED ending, Ending 2, can be activated at 100%, and it adds additional footage to...

1056d ago 1 agree0 disagreeView comment

I don't know about that, but nothing has been done yet and many people even on the official Arkham Knight forums have no idea about it, so more awareness can't hurt, especially for people who don't want to 100% the game.

1056d ago 2 agree1 disagreeView comment

I don't think you *have* to play Arkham Asylum, but you'll absolutely make Arkham Knight a better experience for yourself, considering that Scarecrow is the main villain in the game and his story is in Asylum but not in City.

I think you should, for those scarecrow moments, the story and to at least see where it all began.

1057d ago 1 agree0 disagreeView comment

If you read the review, the disappointments mostly came from story-related content, particularly closing chapters of some villains set up in previous games.

As far as actual gameplay is concerned, the review calls it perfected and better than all Arkham games.

1057d ago 1 agree0 disagreeView comment

I agree completely, especially the part about Hitman: Blood Money being one of the most games of the last generation. It certainly is in my top 10 list.

You do have a valid point especially considering that the new Hitman is the most ambitious game they're attempting. I'm crossing my fingers because the actual gameplay looks and sounds like exactly what us lovers of Blood Money want.

If you haven't seen it yet, you should check out this reddit t...

1068d ago 2 agree0 disagreeView comment