With more or less two stories to explore, I wonder how long this particular title is.
For the sake of diverting this from a political thread... I have to say, the giant light-up lollipop on the Move controller makes it hard to take attachments like this seriously.
I'm liking the rise of browser-based MMOs. Easier to play from anywhere. Also, wasn't Nexus the main area in Heroes of Ruin?
And here I thought Heavy Fire would be a one-off series. Are these on-rails shooters?
I'm having trouble with that helmet too. Seems like a very special occasion kind of thing.
These always seemed more or less like shovelware to me.
That's a very specific timeframe, and not one I often hear about in video games.
The gameplay video doesn't start out very impressive. Slow-moving battles in a bland environment.
This sounds like an interesting game. Slowly taking over a city in a turn-based strategy manner. Fire Emblem with Tommy guns.
So you build the ships and they automatically go to attack the enemy? Sounds like how I used to play Command and Conquer.
Nintendo has some core first-party franchises that have a huge amount of selling power and nostalgia associated with them. They need to be careful to make sure they stay good, though (see Metroid).
The first thing I thought when I saw the image was "there's no way they're accounting for the back touchscreen." Lo and behold, I was correct. Not the best design.
I think Infinity Ward initially set the bar higher than it had been before, but since then Treyarch had been aiming for that high bar and now they're coming out on top.
From a marketing standpoint, the boot time is significant. Nintendo's recent products (Wii, 3DS, Wii U) are really reliant on hands-on time and word of mouth for people to really latch onto the idea that this new method of gaming is important. If your demo machine can't do anything for over 2 minutes, then you're losing consumer interest, which Nintendo seriously needs. Nobody's going to stand around that long to give your console a chance.
I've never really gotten into a Tales game; I wonder what I would start with if I tried.
I've heard before that Asura's Wrath is minimally interactive. I'm not sure who thought that such little involvement would be entertaining.
A truly "pure" survival horror game from Shinji Mikami sounds like something exciting, if it comes out the way it sounds.
Nyko loves combining charging docks with things. Vita is Netflix-capable, though, so this makes sense for using it as an incredibly small television.
There are so many free-to-play games I've never heard of that look like fun. I wonder how these games promote themselves?
Nostalgia wave encountered.
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