Does that mean no more DLC, or no more weekly DLC?
Designing a MMO to be free-to-play is really the only way to thrive in a world where WoW exists. The game industry is adapting to the digital world much better than other media.
These are some pretty awesome tracks. COWS (best acronym ever) would probably be my first buy.
GRiD is one of those games I heard a lot about, but never really learned much about. 87/100 is nothing to sneeze at, though.
Out of this group, I'd have to say I'm looking forward to Bioshock Infinite most. After playing through The Walking Dead, I'm honestly not sure how any other zombie game could compare.
I've been really interested in this game for a while, and I'm glad it's getting good reviews.
This looks like a breath of fresh air. I should keep an eye on this.
With more or less two stories to explore, I wonder how long this particular title is.
For the sake of diverting this from a political thread... I have to say, the giant light-up lollipop on the Move controller makes it hard to take attachments like this seriously.
I'm liking the rise of browser-based MMOs. Easier to play from anywhere. Also, wasn't Nexus the main area in Heroes of Ruin?
And here I thought Heavy Fire would be a one-off series. Are these on-rails shooters?
I'm having trouble with that helmet too. Seems like a very special occasion kind of thing.
These always seemed more or less like shovelware to me.
That's a very specific timeframe, and not one I often hear about in video games.
The gameplay video doesn't start out very impressive. Slow-moving battles in a bland environment.
This sounds like an interesting game. Slowly taking over a city in a turn-based strategy manner. Fire Emblem with Tommy guns.
So you build the ships and they automatically go to attack the enemy? Sounds like how I used to play Command and Conquer.
Nintendo has some core first-party franchises that have a huge amount of selling power and nostalgia associated with them. They need to be careful to make sure they stay good, though (see Metroid).
The first thing I thought when I saw the image was "there's no way they're accounting for the back touchscreen." Lo and behold, I was correct. Not the best design.
I think Infinity Ward initially set the bar higher than it had been before, but since then Treyarch had been aiming for that high bar and now they're coming out on top.
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