Combining a timing-based game with the Kinect seems like a pretty terrible idea.
Huh, this clearly isn't a traditional fighter. Is this like an action/adventure title? Where you fly?
This game was a big hit at E3 as far as I could tell; if it's open beta I might have to give it a try.
Vikings always get a thumbs up from me.
I had my eye on this one since the first trailer was released. It looks like the game has a neat sense of humor, which I always enjoy. Pity it sold terribly.
They've made a couple good improvements, but really there wasn't a whole lot wrong with the Wii Wheel in the first place. It also let you point and aim at the screen.
They say that all the time, though. Makes me wonder if they even know what core gamers want anymore.
Unseen logistical issues? Perhaps that means they've got more copies to ship than they know how.
This article definitely raises good points. We'll be talking about the beautiful look of Okami long after Gears of War looks like total crap.
In my opinion, if you're going to base a game around wiping out waves and waves of enemies like insects, it's better to have individual enemies die quickly and have more of them. Then it's a more visceral pleasure. The game just looks tedious as is.
This is what I'm expecting Nintendo to say in response, really. Either way, if this executive misspoke, we're going to hear about it in very short order. If not, awesome.
It's good to see a company making analyses of technologies that do and don't work well. That charger looks really convenient, how you only need to slap the PS3 controller onto the charger. My Wii controllers could use something like that.
Wait, episodes 190 through 193 are four episodes. But we're entitled to three? Is there a missing episode, or do we get to choose the ones we want? This clarification could use some clarification of its own.
Who the hell are these guys? They had one game called Urban Chaos back in 2005 or so, and then they bust out with this astonishing video game take on Batman that puts everything before it to shame. How exactly did this come to pass?
The great procedurally-generated collision system from Backbreaker has spoiled me. Unless Madden is doing the same thing, not very interested.
I'm surprised it took so long to offer this number of characters to play as. I wonder if this game also will be a "first-person spellcaster" like Deathly Hallows Part 1.
Whenever I think of smithing/crafting, my mind goes back to the picture-combining system that Dark Cloud 2 had, and I rage. The other updates look good, though, this looks like a pretty big package.
Looks like they're going to have pretty much the same lineup as they had at their E3 booth. Is anyone expecting any new announcements?
I'm looking toward Catherine and El Shaddai, myself. Both of them look quite interesting, and El Shaddai was a lot of fun at E3, though a little repetitive.
What percent of that is sleep mode? Is that with not turning the unit off at all?