I assume you tried the Vive if it was at a Microsoft store. The Vive spreads its pixels out a bit more than the Rift and lacks a sort of blur filter that the Rift uses to mitigate the screen door. You might try going to a Best Buy and looking at Oculus' offering.
Currently, I don't see any screen door in my Oculus, but that is due to me not wearing my glasses. (biological blur filter =P) I looking forward to seeing what the screen loo...
The PSVR is using a single 1080p screen in the RGB arrangement (960x1080 pixels per eye), whereas the Vive and Rift both use 2 1920x1200 screens in the pentile arrangement. Factoring in the subpixels the Rift and Vive have 9,216,000 subpixels whereas PS VR has only 6,220,800 subpixels. There is a reason why Oculus's and HTC's offerings cost more.
Having an RGB arrangement isn't a silver bullet that fixes pixel fill. It will jus...
Two things I noticed.
(i) I immediately switched to the dark theme, but the text in this post is very dim on the dark theme. Increasing the brightness of the font a little bit will vastly increase the legibility on the dark theme.
(ii) The switch to the circular profile pictures greatly limits what you can display. Everything from the previous site doesn't work well with new amount of space. Shrinking the image down in accommodation makes things lo...
Same here, I just missed the first batch also. I keep holding out on buying a graphics card as long as possible in hopes of hearing news about Pascal or Polaris. My 670 just won't cut it for VR anymore.
@wonderfulmonkeyman That's like saying well written horror book creates atmosphere without the need of moving pictures to supplement the prose. VR the next evolution of media formats. There is nothing wrong the things that precede it, but there are things that only VR will be able to do.
Motion gaming never really made sense without VR. VR actually legitimizes it now. 3D while an interesting novelty, pales in comparison to VR. Most skepticism of VR comes from those who have yet to actually try it out. I encourage everyone to find a friend with DK2 or go to one of the HTC Vive or Oculus demos to give modern VR a whirl.
If you actually helped the Kickstarter you would be receiving a complementary consumer version at no cost. I wouldn't be complaining if I were you. I regret not backing it when I discovered the campaign on its last day.
@gangsta_red There is a big difference between looking at a small 2 dimensional picture (TV) versus being inside another fully 3 dimensional world. Even with the limited motion constraints due to cables, VR in its current form is more than compelling. I long for the day once VR/AR equipment is miniaturized to the level of glasses. There would be no need to even own multiple monitors or TVs. We would just need a single pair of glasses that can perform all t...
Definitely. VR is in its learning phase. The only reason though that it has become viable is because we finally have overcome most of sickness issues. Now that has been resolved it's up to developers to figure out what makes a good VR game/experience. I worry that the resolution might not be enough, but I am the kind of person who would replace his office with a virtual one. I look forward to the day were the resolution of screen can allow you to read text on a virtua...
Just addressed this above. Nausea comes a few things such as running 50 mph doing 360 no scope. Most people will get sick doing things like that. Shoot some people get sick just watching those kind of things on a screen. Another is doing stuff that doesn't match with what your body is doing. If you are upside down in the game but right side up in reality your brain will raise an objection. Most developers are aware of this and designing everything to avoid these situations. Finall...
You are bringing up a complaint that has two primary origins both of which deal with brain recognizing a disconnect of what you experience compared to all the sensory imputs available to your brain. Early in VR, much of the motion sickness was due to the inadequacy of the hardware. Your brain does not like to see the world frozen in place while you move your head. Reducing the persistence of the screen and drastically increasing refresh rate has eliminated that issue. This ...
You probably risk your eyesight more on TVs and computer screens. VR has your eyes focused at their natural state of infinity whereas traditional screens tax your eyes due to the relative closeness of the focal point of your eyes.
Former, not latter.
I know. Pangs of nostalgia are hitting me hard every time I look at this game.
Honestly I hope that they don't add Trophies/Achievements. The day those were made gaming a little more like a chore rather simple enjoyment for me. If they do add them I hope that they force theirs to be always achievable. I hate seeing games that are impossible complete simply because there are online achievements for games that no longer support online.
Really love this quote.
“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer."
Satoru Iwata, you will be missed.
I'll take matte finish any day on my electronics. I always find the glossy finishes to look cheap and they show dust and damage quite quickly.
I saw the classic designs and was instantly sold.
It is interesting to notice that Square Enix is the cause for much of the controversy on both sides of the fence. Nice to see Square Enix starting to make a bit of a comeback after having a relatively quiet 7th generation.
Your date is a bit off. Sony announced The Last Guardian back in 2009 and had supposedly been working on it since 2007.
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