"How important is the hunting aspect of Tomb Raider?
It’s always an opportunity to progress your experience and gain more skills more quickly, but we didn’t want a hunger system where you had to constantly worry about where you were going to get your next piece of food. That was really just our commitment to what we’re calling a ‘survival action’ approach. "
Sure, hunger meters will alienate people, I get that. But calling it &... #1.1
Somehow there's still this cognitive dissonance where people refuse to admit that they don't pay attention to gameplay, they pay attention to hype, marketing, and advertising. They'll buy a hyped game then get disappointed, but refuse to take a chance on anything remotely different if it isn't being shoved down their throat.
You're not in the minority. If you were in the minority, then they wouldn't have chose that cover. Its made to appeal to as many 13-24 year old males as possible #8.2
Although I find it kind of silly to judge a batch of games by the year, when the release dates of a season of games start in the fall and end in the spring of the next year #3.1
you start in afro form, end in karate. its a loop of dive kicks to a jumping attack that can cancel into a dive kick again. The tricky part is that you have to press forward and jump then let go of forward so you don't do a forward+square attack.
And I'd rather play Dark Souls than the piece of shit that is Assassins Creed
I have netflix, and I have real games. Why would I want a linear story shoved down my throat with plastic figures disguising themselves as humans? #2.1
So many people struggle their whole life to create ONE thing that makes an impression on the world and is considered a classic, and fail miserably, over and over again. He should be happy that he even has the luxury of the frustration of creating another classic. #4.1
The only genre that really stands to benefit, in terms of gameplay, from better hardware at the moment is open world games. More detailed worlds, larger player counts.
However, 2D games have long been mastered, and small to medium scale 3D games have all the power they need to achieve their desired vision in gaming. Arena FPS have been mastered since Unreal Tournament, there's not much headroom there for better hardware to improve them. Action games have been at the top o... #6.2
" “that you can’t market a game that is based around a diverse set of characters and environments – you need a clear and easily communicated marketing message, and TimeSplitters doesn’t have one.”"
This is just...the worst. To play on their terms, however, you could easily craft an image for TS. ADHD crazy cartoon action.
Make a bunch of commercials with monkeys running around with bazookas. After they kill several future theme'd robots, show th... #7
Its called licensing. You think they didn't list every character in pre-production that you would list? Please. They aren't that stupid, but ultimately its up to who they can successfully lobby to get their characters in the game. Mad Cloud didn't make it? Blame Square-enix. Mad there's new Dante and not old Dante? Blame Capcom. No Spyro? Go call Activision. See the kind of response you get. #9
Holy fuck...thats a lot of money they're losing by doing this. If you complain about this, then you're a straight up dick. That is an unprecedented amount of content that they're giving out for pennies on the dollar. #10
"How important is the hunting aspect of Tomb Raider?
It’s always an opportunity to progress your experience and gain more skills more quickly, but we didn’t want a hunger system where you had to constantly worry about where you were going to get your next piece of food. That was really just our commitment to what we’re calling a ‘survival action’ approach. "
Sure, hunger meters will alienate people, I get that. But calling it &... #1.1
eg. Twisted Metal, Starhawk, and now PSABR #5.1
Although I find it kind of silly to judge a batch of games by the year, when the release dates of a season of games start in the fall and end in the spring of the next year #3.1
I know a 150 AP combo with Toro.
dive kick, forward.jump neutral.square dive kick, forward.jump neutral.square dive kick, up.circle canceled into triangle, forward.triangle
you start in afro form, end in karate. its a loop of dive kicks to a jumping attack that can cancel into a dive kick again. The tricky part is that you have to press forward and jump then let go of forward so you don't do a forward+square attack.
If that all sounds co... #1.5
Y'all need to learn the kill combos. Every character has moves that position the enemy into a spot where their super is 100% guaranteed.
Almost every character can get a full meter in ONE COMBO. The ones that can't get big chunks from individual hits, like sweet tooth.
Learn to play the game for real before you start spouting bullshit about balance, because you haven't a clue. #2.2.1
I have netflix, and I have real games. Why would I want a linear story shoved down my throat with plastic figures disguising themselves as humans? #2.1
Nothing feels better than beating a bunch of kratos and raiden noobs with toro. I can only imagine how they feel. #2.1
However, 2D games have long been mastered, and small to medium scale 3D games have all the power they need to achieve their desired vision in gaming. Arena FPS have been mastered since Unreal Tournament, there's not much headroom there for better hardware to improve them. Action games have been at the top o... #6.2
This is just...the worst. To play on their terms, however, you could easily craft an image for TS. ADHD crazy cartoon action.
Make a bunch of commercials with monkeys running around with bazookas. After they kill several future theme'd robots, show th... #7
Mad Cloud didn't make it? Blame Square-enix.
Mad there's new Dante and not old Dante? Blame Capcom.
No Spyro? Go call Activision. See the kind of response you get. #9
Not many people are capable of staying up every night without some help from stimulants. #1.5.1