Top
Realistic physics in games will never catch on. Lara Croft would keep falling over forwards.
CRank: 5Score: 0

Yes, we're seeing more games like that. But it's not like other kinds of games have vanished - you can't call Just Cause 3 or DOOM "story-driven", for example! The existence of the games you list is only a problem for someone who thinks that people who like different kinds of games shouldn't have those options.

Me, I've got no use for bullet-hell games, hidden-object puzzles, and most twitch games. But that doesn't mean I claim they aren&#...

110d ago 1 agree1 disagreeView comment

There was lots of spectacular user-created content for Infamous 2, but finding the good stuff was hard. Unless there's a good system for curating and promoting the better maps and missions, it will be a major chore to find stuff worth playing.

153d ago 0 agree0 disagreeView comment

In the parlance of Wikipedia, [citation needed].

198d ago 2 agree0 disagreeView comment

Pong for arcade. First home console was the Atari 2600. Can't remember if we first played Combat or Space Invaders, but my brother and I played the hell out of 'em all Xmas day.

202d ago 1 agree0 disagreeView comment

I've said it before, the problem is Sturgeon's Law - "90% of everything is crap." How will people *find* the good stuff? Infamous 2 had very powerful creation tools as well, and some really excellent missions were built, up to an including other gameplay styles. But it was never curated properly, so it was hard to find the good stuff. What's the plan for that?

212d ago 0 agree0 disagreeView comment

From Phoronix.com: "From one of the game developers at a major studio taking an early stake in Vulkan I was forewarned not to expect any performance miracles out of Vulkan titles at this point. The straightforward explanation is that while the Vulkan API offers a lot of performance possibilities and greater optimizations, the current games/engines are still tuned for DirectX 11 / OpenGL with just calling into the Vulkan functions. It won't be until the new games or reworked engines a...

221d ago 0 agree0 disagreeView comment

From Phoronix.com: "From one of the game developers at a major studio taking an early stake in Vulkan I was forewarned not to expect any performance miracles out of Vulkan titles at this point. The straightforward explanation is that while the Vulkan API offers a lot of performance possibilities and greater optimizations, the current games/engines are still tuned for DirectX 11 / OpenGL with just calling into the Vulkan functions. It won't be until the new games or reworked engines a...

222d ago 1 agree0 disagreeView comment

Monstrum is pretty fun to spectate, too. You never quite know what's going to happen next.

223d ago 0 agree0 disagreeView comment

Cross-platform game engines everywhere except Apple's stuff. It'll be interesting to see if keeping their own API (Metal) pays off for them.

223d ago 0 agree0 disagreeView comment

Wow, the shadows totally make the difference on the last couple.

243d ago 3 agree0 disagreeView comment

Sucker Punch did this for Infamous 2, and it worked... sort of. Admittedly, creating levels for I2 was more complex, but there were some really impressive things created.

The issue was Sturgeon's Law - "90% of everything is crap." A lot of awesome missions were made, but *finding* them was tough, because of all the lame ones. Sucker Punch should have curated things more, made sure someone was finding and publicizing the good stuff. Media Molecule did a better jo...

243d ago 0 agree0 disagreeView comment

I'm still getting the bug where, as soon as you get to a side mission with a vehicle (like hijack a prisoner transport or pull a boat into the water), it disappears. Definitely pulled down the 1.1GB download first.

250d ago 0 agree0 disagreeView comment

The only one you *have* to have is the "no-intro" mod, which gets rid of that stupidly unskippable intro screen before the game actually starts loading.

256d ago 0 agree0 disagreeView comment

The only one you *have* to have is the "no-intro" mod, which gets rid of that stupidly unskippable intro screen before the game actually starts loading. http://justcause3mods.com/m...

256d ago 0 agree0 disagreeView comment

Sorry, I'll be more specifc: https://en.wikipedia.org/wi...

"id Tech 6 is an upcoming OpenGL/Vulkan based game engine under preliminary development by id Software"

"Games using id Tech 6 - Doom (Spring 2016)"

264d ago 13 agree0 disagreeView comment

[deleted, wrong thread]

264d ago 0 agree0 disagreeView comment

Wikipedia says they're using Open GL and Vulkan (the new, low-overhead OpenGL successor that isn't technically released yet).

Vulkan and DX12 are supposed to be similar in terms of overhead and "closeness to the metal".

264d ago 7 agree3 disagreeView comment

Yeah, I was all set to pre-order... but I can't justify $600+tax and shipping for what is, in the end, a really cool toy. We'll see what the Rift 2 looks like in a couple years.

264d ago 0 agree0 disagreeView comment

Right now Sublevel Zero is satisfying my 6DoF needs, but I will definitely keep an eye on this.

264d ago 0 agree0 disagreeView comment

Hard to tell, but it *looks* like the phone is being used as a text-to-speech converter.

266d ago 0 agree0 disagreeView comment