Realistic physics in games will never catch on. Lara Croft would keep falling over forwards.
CRank: 5Score: 0

@Inzo - If you're worried about "100s of young boys have an ak47 shoved into [their] hands", why are you forgiving devs for writing games at all? Why are you not shaming them for not focusing 100% of their time on such things? Why aren't *you* doing that?

347d ago 1 agree1 disagreeView comment

Two pop-over ads in a row on mobile? Nope, site blacklisted forever.

392d ago 0 agree0 disagreeView comment

It takes more than that to get to the alien itself. You're not alone in having trouble getting through it; if you look at the achievement stats, they drop off sharply after you start getting hunted by the alien. The medlab mission in particular (number 5) is tough for newbies, but once you're through that you've learned enough to get through the rest.

It's not a power fantasy like lots of games, but it is rewarding if you get into it.

472d ago 1 agree0 disagreeView comment

Quite a decent little FPS, with a couple challenging platforming sections (mitigated by the ability to quicksave) and quite a bit better story than "Tron Legacy". Pretty good soundtrack, too.

514d ago 0 agree0 disagreeView comment

Yes, we're seeing more games like that. But it's not like other kinds of games have vanished - you can't call Just Cause 3 or DOOM "story-driven", for example! The existence of the games you list is only a problem for someone who thinks that people who like different kinds of games shouldn't have those options.

Me, I've got no use for bullet-hell games, hidden-object puzzles, and most twitch games. But that doesn't mean I claim they aren&#...

625d ago 1 agree1 disagreeView comment

There was lots of spectacular user-created content for Infamous 2, but finding the good stuff was hard. Unless there's a good system for curating and promoting the better maps and missions, it will be a major chore to find stuff worth playing.

669d ago 0 agree0 disagreeView comment

In the parlance of Wikipedia, [citation needed].

714d ago 2 agree0 disagreeView comment

Pong for arcade. First home console was the Atari 2600. Can't remember if we first played Combat or Space Invaders, but my brother and I played the hell out of 'em all Xmas day.

718d ago 1 agree0 disagreeView comment

I've said it before, the problem is Sturgeon's Law - "90% of everything is crap." How will people *find* the good stuff? Infamous 2 had very powerful creation tools as well, and some really excellent missions were built, up to an including other gameplay styles. But it was never curated properly, so it was hard to find the good stuff. What's the plan for that?

727d ago 0 agree0 disagreeView comment

From Phoronix.com: "From one of the game developers at a major studio taking an early stake in Vulkan I was forewarned not to expect any performance miracles out of Vulkan titles at this point. The straightforward explanation is that while the Vulkan API offers a lot of performance possibilities and greater optimizations, the current games/engines are still tuned for DirectX 11 / OpenGL with just calling into the Vulkan functions. It won't be until the new games or reworked engines a...

737d ago 0 agree0 disagreeView comment

From Phoronix.com: "From one of the game developers at a major studio taking an early stake in Vulkan I was forewarned not to expect any performance miracles out of Vulkan titles at this point. The straightforward explanation is that while the Vulkan API offers a lot of performance possibilities and greater optimizations, the current games/engines are still tuned for DirectX 11 / OpenGL with just calling into the Vulkan functions. It won't be until the new games or reworked engines a...

737d ago 1 agree0 disagreeView comment

Monstrum is pretty fun to spectate, too. You never quite know what's going to happen next.

739d ago 0 agree0 disagreeView comment

Cross-platform game engines everywhere except Apple's stuff. It'll be interesting to see if keeping their own API (Metal) pays off for them.

739d ago 0 agree0 disagreeView comment

Wow, the shadows totally make the difference on the last couple.

758d ago 3 agree0 disagreeView comment

Sucker Punch did this for Infamous 2, and it worked... sort of. Admittedly, creating levels for I2 was more complex, but there were some really impressive things created.

The issue was Sturgeon's Law - "90% of everything is crap." A lot of awesome missions were made, but *finding* them was tough, because of all the lame ones. Sucker Punch should have curated things more, made sure someone was finding and publicizing the good stuff. Media Molecule did a better jo...

759d ago 0 agree0 disagreeView comment

I'm still getting the bug where, as soon as you get to a side mission with a vehicle (like hijack a prisoner transport or pull a boat into the water), it disappears. Definitely pulled down the 1.1GB download first.

766d ago 0 agree0 disagreeView comment

The only one you *have* to have is the "no-intro" mod, which gets rid of that stupidly unskippable intro screen before the game actually starts loading.

771d ago 0 agree0 disagreeView comment

The only one you *have* to have is the "no-intro" mod, which gets rid of that stupidly unskippable intro screen before the game actually starts loading. http://justcause3mods.com/m...

771d ago 0 agree0 disagreeView comment

Sorry, I'll be more specifc: https://en.wikipedia.org/wi...

"id Tech 6 is an upcoming OpenGL/Vulkan based game engine under preliminary development by id Software"

"Games using id Tech 6 - Doom (Spring 2016)"

779d ago 13 agree0 disagreeView comment

[deleted, wrong thread]

779d ago 0 agree0 disagreeView comment