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Realistic physics in games will never catch on. Lara Croft would keep falling over forwards.
CRank: 5Score: 0

There was lots of spectacular user-created content for Infamous 2, but finding the good stuff was hard. Unless there's a good system for curating and promoting the better maps and missions, it will be a major chore to find stuff worth playing.

26d ago 0 agree0 disagreeView comment

In the parlance of Wikipedia, [citation needed].

71d ago 2 agree0 disagreeView comment

Pong for arcade. First home console was the Atari 2600. Can't remember if we first played Combat or Space Invaders, but my brother and I played the hell out of 'em all Xmas day.

75d ago 1 agree0 disagreeView comment

I've said it before, the problem is Sturgeon's Law - "90% of everything is crap." How will people *find* the good stuff? Infamous 2 had very powerful creation tools as well, and some really excellent missions were built, up to an including other gameplay styles. But it was never curated properly, so it was hard to find the good stuff. What's the plan for that?

85d ago 0 agree0 disagreeView comment

From Phoronix.com: "From one of the game developers at a major studio taking an early stake in Vulkan I was forewarned not to expect any performance miracles out of Vulkan titles at this point. The straightforward explanation is that while the Vulkan API offers a lot of performance possibilities and greater optimizations, the current games/engines are still tuned for DirectX 11 / OpenGL with just calling into the Vulkan functions. It won't be until the new games or reworked engines a...

94d ago 0 agree0 disagreeView comment

From Phoronix.com: "From one of the game developers at a major studio taking an early stake in Vulkan I was forewarned not to expect any performance miracles out of Vulkan titles at this point. The straightforward explanation is that while the Vulkan API offers a lot of performance possibilities and greater optimizations, the current games/engines are still tuned for DirectX 11 / OpenGL with just calling into the Vulkan functions. It won't be until the new games or reworked engines a...

95d ago 1 agree0 disagreeView comment

Monstrum is pretty fun to spectate, too. You never quite know what's going to happen next.

96d ago 0 agree0 disagreeView comment

Cross-platform game engines everywhere except Apple's stuff. It'll be interesting to see if keeping their own API (Metal) pays off for them.

96d ago 0 agree0 disagreeView comment

Wow, the shadows totally make the difference on the last couple.

116d ago 3 agree0 disagreeView comment

Sucker Punch did this for Infamous 2, and it worked... sort of. Admittedly, creating levels for I2 was more complex, but there were some really impressive things created.

The issue was Sturgeon's Law - "90% of everything is crap." A lot of awesome missions were made, but *finding* them was tough, because of all the lame ones. Sucker Punch should have curated things more, made sure someone was finding and publicizing the good stuff. Media Molecule did a better jo...

116d ago 0 agree0 disagreeView comment

I'm still getting the bug where, as soon as you get to a side mission with a vehicle (like hijack a prisoner transport or pull a boat into the water), it disappears. Definitely pulled down the 1.1GB download first.

123d ago 0 agree0 disagreeView comment

The only one you *have* to have is the "no-intro" mod, which gets rid of that stupidly unskippable intro screen before the game actually starts loading.

129d ago 0 agree0 disagreeView comment

The only one you *have* to have is the "no-intro" mod, which gets rid of that stupidly unskippable intro screen before the game actually starts loading. http://justcause3mods.com/m...

129d ago 0 agree0 disagreeView comment

Sorry, I'll be more specifc: https://en.wikipedia.org/wi...

"id Tech 6 is an upcoming OpenGL/Vulkan based game engine under preliminary development by id Software"

"Games using id Tech 6 - Doom (Spring 2016)"

137d ago 13 agree0 disagreeView comment

[deleted, wrong thread]

137d ago 0 agree0 disagreeView comment

Wikipedia says they're using Open GL and Vulkan (the new, low-overhead OpenGL successor that isn't technically released yet).

Vulkan and DX12 are supposed to be similar in terms of overhead and "closeness to the metal".

137d ago 7 agree3 disagreeView comment

Yeah, I was all set to pre-order... but I can't justify $600+tax and shipping for what is, in the end, a really cool toy. We'll see what the Rift 2 looks like in a couple years.

137d ago 0 agree0 disagreeView comment

Right now Sublevel Zero is satisfying my 6DoF needs, but I will definitely keep an eye on this.

137d ago 0 agree0 disagreeView comment

Hard to tell, but it *looks* like the phone is being used as a text-to-speech converter.

139d ago 0 agree0 disagreeView comment

@Wallstreet37: Dude, he's not insulting your children, he's making points about VR and gaming. The advent of mobile gaming didn't kill PCs or consoles, and motion controls didn't take over everything. Not every video on YouTube is, or should be, a 360 VR experience.

VR makes sense for *some* types of games, not all. It's finally gotten to the point where ordinary humans can (just about) afford the hardware needed to make it workable.

In sh...

139d ago 1 agree0 disagreeView comment