I'm going to break gamers down into three different camps on this issue: 1) People who aren't arsed about the lootbox system and will happily buy the game. Fair enough. 2) People who disagree with the lootbox system, but buy the game anyway. The Problem. 3) People who disagree with the lootbox system, decry it, and do not buy it. The Saviors of the Gaming World. Assuming Number 2 is the biggest camp, they're the biggest issue...
I remember that Christmas 2002, getting Sunshine along with Rogue Squadron 2 & Spiderman. Great games!
I used to visit Cheat CC in primary school looking for Digimon World Cheat Codes. lul
MGS2 pushed boundaries. It was (and felt) like a nex-gen progression of the first game, riding the hype of a brand new console. The gameplay & graphics impressed. MGS5? Open world games had been done to death by the time it came around. It didn't "blow you away" in the way MGS2 did on release, at least graphically. Gameplay was alright. The main trait they share? Ridiculous storylines. I enjoyed what I did in MGS5, but...
Wasn't a bad game. Clunky, but enjoyable. I still remember one of the loading screen captions; real poignant and deep... "Our last drop of oil will be burnt by a tank."
Real sequel to Dino Crisis 2 plox.
I don't get this game. Just feels like 'another' in a sea of survival games with an odd concept and setting. Does 'look' good though.
I feel u dawg. The waypoint thing - definitely. It's the result of new breed of gamer who has no time to go a layer deeper in immersion. Take the Skyrim comparison and switch Divinity with Morrowind. As you say, Skyrim - You get a quest, a destination name and waypoint. Follow it. Morrowind - You get a quest, a destination, a description of how to get there, a map to follow, written clues, NPC advice etc etc. One...
What a waste of a BluRay
hahah. "One billion gagillion fafillion shabadabalo shabadamillion shabaling shabalomillion.... yen!"
It would've actually been worth the Remaster Title.
Dat feel when 21/07/2016 - you already own the game.
Stuns with ridiculous Price Tag
"Let's make a zombie game where you like, play as Daryl." "What do you want to call it?" "Uhm...what was that first Chapter of TWD?" "Days Gone By??" "Ahhh whatever, let's make use of that." Real original.
Babies First RTS - 2
I'll rephrase then: A game that penalizes me for playing well and using it's systems appropriately is counter-intuitive.
Great idea. Brilliant graphics and presentation. But the gameplay is just not good. It rewards Rushing over the use of genuine Tactics.
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