I feel u dawg. The waypoint thing - definitely. It's the result of new breed of gamer who has no time to go a layer deeper in immersion.
Take the Skyrim comparison and switch Divinity with Morrowind.
As you say, Skyrim - You get a quest, a destination name and waypoint. Follow it.
Morrowind - You get a quest, a destination, a description of how to get there, a map to follow, written clues, NPC advice etc etc.
What a waste of a BluRay
"One billion gagillion fafillion shabadabalo shabadamillion shabaling shabalomillion.... yen!"
It would've actually been worth the Remaster Title.
Dat feel when 21/07/2016 - you already own the game.
Stuns with ridiculous Price Tag
"Let's make a zombie game where you like, play as Daryl."
"What do you want to call it?"
"Uhm...what was that first Chapter of TWD?"
"Days Gone By??"
"Ahhh whatever, let's make use of that."
Babies First RTS - 2
I'll rephrase then:
A game that penalizes me for playing well and using it's systems appropriately is counter-intuitive.
Great idea. Brilliant graphics and presentation.
But the gameplay is just not good. It rewards Rushing over the use of genuine Tactics.
Localized AC3 obv.
Didn't the Digital GTA games get their Soundtracks cut though...
wait, is this for Furries?
Why this article doesn't matter... Story Quality? WTF. Like this Website? No.
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