sjaakiejj (User)

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"There will never be a language in which it is the least bit difficult to write bad programs."


Ray tracing can currently only be faked or done in a very limited environment. The same used to be true for Radiosity, but the engine highlighted in the video shows Radiosity being achieved in real-time, as well as a large set of other lighting effects to make the final result significantly more realistic than other engines are able to achieve. #6.2
581d ago by sjaakiejj | View comment
" meaning that they will be outdated the moment they get out."

I recall that when Playstation 3 released, Nvidia had just released the 8800 GTX, which in turn means that the Ps3 was already outdated when it came out.

I also recall a little game called Crysis that still looks better than anything on PS3, so not sure why this generation was expected to be different #12
584d ago by sjaakiejj | View comment
I don't get it.. Where's all the trash talk for Bungie's always-on DRM on Destiny? #30
584d ago by sjaakiejj | View comment
Yeah, we'd never see a male character dress similarly in a game. Never. #21
587d ago by sjaakiejj | View comment
Wouldn't expect too much from this. The guy running this, Michael, isn't very nice to work with. Organisation of the team is terrible, and he doesn't appear to have any previous experience in Game Development. #3
587d ago by sjaakiejj | View comment
I feel another wave of 599 US Dollars coming.

I doubt Microsoft would be stupid enough to price their console at 599. Then again, they always manage to surprise me. #6
588d ago by sjaakiejj | View comment
You do realize the trophy is in relation to the son saving Kratos instead of his mother right? #1.1.3
590d ago by sjaakiejj | View comment
Maxis has been property of EA for 16 years, so they hardly began to trip and stumble as soon as EA acquired them. #7.1
591d ago by sjaakiejj | View comment
Finally, someone with common sense. Bubbles :) #2.2.1
591d ago by sjaakiejj | View comment
Except that hacking a game that was made to be played online is non-trivial, and unlikely to happen. A lot of the game's infrastructure is based on the availability of servers, hence why EA didn't just temporarily patch the game to solve the immediate problem. #2.1.1
591d ago by sjaakiejj | View comment
Most of these things actually make me want to buy the game lol. I'll wait for the servers to be fixed though. #2
591d ago by sjaakiejj | View comment
Ah Eureka.. How I miss that show. #7
592d ago by sjaakiejj | View comment
In my opinion most of the complaints people launch towards EA are petty, issues which they wouldn't make a big deal out of if it was any other publisher.

So no, I'm not going to stop buying EA games just because some people are having some issues with SimCity. Sure they made some mistakes, but they're working hard to resolve those and a petition like this one really doesn't help anyone. #15
593d ago by sjaakiejj | View comment
AMD doesn't develop games or engines. This is likely a reference to a new product they're looking to bring to the market, likely a hardware accelerated type of lighting solution. #1.2
594d ago by sjaakiejj | View comment
"then Bioware is at fault? for making such a mess of an ending. "

You talk about logic, yet when the ending of a game is crap even after the developer had been granted a delay in order to finish it, with very clear explanations of Bioware following that Casey Hudson had written the ending together with two other people, you blame EA?

Of course Bioware was at fault, they're the ones that wrote the ending. EA never even touched it. Regardless of... #36.2
594d ago by sjaakiejj | View comment
That's a really superficial observation. The game feels nothing like Uncharted when playing it. Sure it's added a more cinematic feel and scripted events, but it's different in almost every other way. #2.2
595d ago by sjaakiejj | View comment
Aside from an occasional frame drop in cutscenes/QTE, blackface Lara appearing in cutscenes and hair disappearing in cutscenes, I've not experienced any issues on my 560Ti. Might just be the 690. Whilst its max frame rate is twice as high as mine, its lowest framerate (on the benchmark) is four times lower than it is for me. My average sits comfortably at 30 Frames per Second at maximum settings.

Only glitches I've seen so far were in cutscenes, and it's a bit an... #5
595d ago by sjaakiejj | View comment
The image was a slide from GDC which can easily be found online through a google search, the digitalbattle numbers can easily be validated, and OnLive is a credible source, since a CEO of a company (who, I might add, is very well respected in the industry) doesn't just pull numbers out of his arse.

1) Inflation doesn't strike from one year on the next, nor does it rise sufficiently much to explain the difference in development costs

2) I never said de... #3.1.5
595d ago by sjaakiejj | View comment

I'll ask you the same for everything you just said, considering I'm the only one who provided sources at all. Good luck ;) #3.1.3
595d ago by sjaakiejj | View comment
They're talking about 600-people teams at Ubisoft to develop a single title. That's up from 200-300 people from current generation titles. The next generation will create jobs, not cut them. #5
595d ago by sjaakiejj | View comment
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