I certainly like the art design in Aurion. Really distinctive and unique. The more people making games all around the globe the better, in my view (so long as the quality is good!)
I think it's interesting that the developers of Resi 7 are attempting to translate 'old-school' survival horror mechanics, and the series' own early classic touches (storage boxes, cryptic puzzles, saving by interacting with specific objects) into the modern first-person view of contemporary horror games.
Demo felt natural to me too. For me, above and beyond perspective, it's whether Resi 7 captures the SPIRIT of classic Resident Evil that I'm intere...
It's a shame the franchise seems to have dropped off the mainstream radar. The first was a fantastic launch title last gen.
I'd definitely agree that there used to be a lot more variety among prominent gaming horror. 1996-2004 was a mad time for diversity in the genre, and all those titles you just mentioned instantly brought back a flood of memories.
The trouble is that developers tend to ape what's popular. Amnesia's success spawned a whole host of first-person imitators. Some have been crap. Some have been great. Personally, I'm just glad we're actually getting some reall...
Pretty much! I think it's interesting to consider WHY people like to be scared though. And horror games are quite an interesting case. A good horror game is way more intense to experience, say, than your average horror movie.
I honestly can't say I enjoyed sections of Amnesia: The Dark Descent or Condemned for example, as they just got way too overwhelming for me at times. And yet, I carried on, and felt absolutely exhilarated at the end. I almost think of the most...
As good as GTA is, like anything else it can get familiar or formulaic after a while once there have been a certain number of games in the series (though Rockstar do definitely take their time to craft each one - rather than pumping out annual releases like Ubisoft!).
RDR felt genuinely exciting because of the setting, and what it did with that setting. It was a fresh take on the sandbox genre, and I'm looking forward to seeing what they do with the new game.
Such a shame he wasn't asked to score the fourth. Would have made sense to have that musical continuity to close out the story.
It was certainly special. Though I always had a serious soft-spot for the Mega Drive too. 16-bit era was amazing to grow up in!
Looking at everything that's coming out the rest of the year makes me wonder just how on earth I'm ever going to clear my ever-expanding backlog, AND tackle all these interesting looking new games.
Will certainly try though! Deliver Us The Moon is definitely intriguing, I agree,
Personally, I love games like Gone Home, Firewatch, and The Vanishing Of Ethan Carter. They do a great job of creating atmosphere and investing you in their story.
That said, I would never expect everyone to like that kind of thing. They can be short on actual gameplay, and - at times - feel a bit pretentious. Narrative adventures/interactive stories aren't for everybody. Each to their own, really!
I'd like to see them do something more interesting with the formula at this point. Was hoping Batman might embrace the whole 'world's greatest detective' thing and be a bit more along those lines. But it doesn't look like it.
I have such fond memories of the Official PlayStation Magazine with its demo discs, meaty features and cheats section. But the sad truth is I can get such a wealth of gaming news, review, articles and opinion from anywhere on the web for free, that it seems redundant to pick up any mainstream gaming mag for a hefty cover fee now. I can see niche publications, like retro ones etc, still finding an audience though.
Man. I lost so many hours to this mini-game, trying to collect and win all the rare and unique cards into the bargain. I'll never forget the sheer level of panic when I briefly lost my Zell.
I reckon there are quite a few games now that justify the label. LIMBO would get my vote too of course.
I suppose it depends on your definition anyway. If films can be considered an 'artform', then gaming as a whole should surely be too.
Thing is. I THOUGHT that's what I wanted too. But if I want to play an early Resi game, I can play an early Resi game. Hell - the Remake is still great, and they're doing an HD version of Resi 2.
It's actually really cool that while the rest of the industry is piling on remasters and sequels that trade purely on nostalgia, Resident Evil 7 is doing something completely unexpected and different than its predecessors.
Who knows if it'll work...
I'd love to see both, personally. Morrowind's world and story would be amazing in hi-def graphics for sure. And I have a real soft-spot for Oblivion. It has some of the best side-quests of any RPG I've ever played. The one where you have to sneakily murder all the people at a mansion party is amazing.
Er...nope. All on one page.
A flawed, ambitious gem in my opinion. Some great story moments. Loved the crime-scene investigations and interrogations at their best. It didn't all quite hang together - but at least it tried to do something different.
Shame it didn't have the commercial impact it needed to spawn a series. They could have improved upon the formula I think.
Pretty sure they're going with a completely new lead in the second one - and I'm glad.
When it comes to Aiden, 'bland' really is the word.
Agree completely. It's the sheer depth of even the minor side-quests that gets me. Especially after playing the largely dull and repetitive 'radiant' missions in something like Fallout 4, or Ubisoft's open-world games.
Every single strand seems to have a compelling plot that you end up following right down the rabbit hole.
CD Projekt Red have definitely put their heart and soul into offering a lot of bang for players' buck. The probl...
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