shodan74 (User)

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Exactly. Sometimes I feel like developers are being forced to stick too tightly to convention in order to emulate what's already popular. When genres are based so rigidly on tried and tested gameplay mechanics, there's not enough room for manoeuvre. #1.1
11d ago by shodan74 | View comment
That's a really interesting point. Personally, I feel that if a developer is going to go to the effort of giving a character a fully-fledged backstory, and have them interact extensively with other people in cut-scenes, it's pretty vital that they inject them with personality and distinctive qualities.

I can see the whole idea of them wanting to make you 'feel like the protagonist', but I'd rather play someone who's interesting or entertaining, and ha... #1.1
40d ago by shodan74 | View comment
@Outside_ofthe_Box

Exactly! #1.1.2
61d ago by shodan74 | View comment
Unlockables do still exist, but I think the nature of them has changed. They're very rarely 'secret' or difficult to obtain anymore, nor do they usually tend to be anything particularly fun or interesting. More often than not, they're purely cosmetic.

I think it's a sign of the times. Why include something really cool that only very dedicated gamers will be able to enjoy, when you don't have to? #1.1
61d ago by shodan74 | View comment
"As an alternative to killing Nazis but still having some pretty murder-worthy foes, here are other popular video game series with some serious big-bad..."

That's literally in the article. #9.1
65d ago by shodan74 | View comment
The Wolfenstein series is actually pretty interesting, because it's alternated between being a silly, tongue-in-cheek pastiche and a straight-faced, gritty FPS.

Given how drab the 2009 game was, at least The New Order looks comparitively intriguing! #2
66d ago by shodan74 | View comment
Outlast is a good game with some neat ideas, but from the moment someone yells "you must get out of this terrible place!" about two minutes in, it kind of becomes clear subtlety is not its strong suit. #1.1
82d ago by shodan74 | View comment
The music when you crossed over the border into Mexico was an absolutely astounding moment too. #2.1
90d ago by shodan74 | View comment
I'll be honest: I've heard great things about Black Flag, and the setting/premise for Unity looks great - but I was all Assassin Creed-ed out after playing the original, the second, and Brotherhood within a very short space of time.

I like the series, but I got franchise fatigue very quickly. Anyone else feel the same way? #1.1.1
103d ago by shodan74 | View comment
I actually think Journey was over-priced too - as was Limbo at launch.

Both games are extraordinary. Both deserved to do well. But it was definitely a factor in my mind that they seemed to be quite expensive for what they offered in terms of content.

This isn't an argument specific to Ground Zeroes. There are quite a few games that have arguably short-changed gamers over the years. But I feel GZ is perhaps the most galling recent example. #1.1
117d ago by shodan74 | View comment
I think it definitely depends on the team making the project, and how much they actually care about the original game/source material.

But it's surprising how often it works, considering how many cash-grabs you get in gaming. REmake, Fallout 3, XCOM: Enemy Unknown, the list goes on.

I for one would actually love to see a modern remake of Resident Evil 2 - or a proper series reboot. I think the franchise desperately needs it. #2.1
131d ago by shodan74 | View comment
Completely love the idea of a Breaking Bad game. Particularly if you get to play as Huell. #1
140d ago by shodan74 | View comment
Interesting how it comes in clusters isn't it? 2010-11 was indeed a fruitful period - and 1996-1998 was just insane. #1.1
145d ago by shodan74 | View comment
Just been looking through the list of games now and it goes on and on and on. Amazing variety and depth. Bit of a golden age, in many ways. #3.1
146d ago by shodan74 | View comment
My main bugbear is tagged-on competitive multiplayer. I'm actually a lot more agreeable to the optional co-op aspect, to be fair. If it's implemented well, it can be terrific - and actually add to a campaign experience.

That said, if the co-op actively denigrates the campaign, as with Resident Evil 5, then I'm definitely opposed! #1.1
151d ago by shodan74 | View comment
Eternal Darkness would also be in here for me. It was pure class. #2
153d ago by shodan74 | View comment
Journey was definitely on the contenders list - along with Condemned and Fallout 3. So many great atmospheric games out there! #1.1
154d ago by shodan74 | View comment
Good call! Was amazing to see Martin Sheen taking on that role. #1.1
170d ago by shodan74 | View comment
Now there's a blast from the past! Loved the atmosphere of the mist-covered Victorian London streets in that game. The execution was a bit clunky perhaps - but I'd also like to see a reboot. #12.1
172d ago by shodan74 | View comment
Love your enthusiasm! Felt much the same way about Downpour, sadly. The early Silent Hills had this incredible atmosphere of dread and foreboding and - like you said - the subtext was absolutely fascinating. Love how much stuff is going on under the surface in Silent Hill 2. #1.1.2
173d ago by shodan74 | View comment
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