A flawed, ambitious gem in my opinion. Some great story moments. Loved the crime-scene investigations and interrogations at their best. It didn't all quite hang together - but at least it tried to do something different.
Shame it didn't have the commercial impact it needed to spawn a series. They could have improved upon the formula I think.
Pretty sure they're going with a completely new lead in the second one - and I'm glad.
When it comes to Aiden, 'bland' really is the word.
Agree completely. It's the sheer depth of even the minor side-quests that gets me. Especially after playing the largely dull and repetitive 'radiant' missions in something like Fallout 4, or Ubisoft's open-world games.
Every single strand seems to have a compelling plot that you end up following right down the rabbit hole.
CD Projekt Red have definitely put their heart and soul into offering a lot of bang for players' buck. The probl...
Radically expanded, certainly. Lots of cool-looking stuff on its way.
I think it's more the fact that the NX would be coming so soon after the Wii U. Could feel like a slap in the face for some Nintendo fans, who've only just invested in an entirely different console. Also worryingly reminiscent of the 'dark days' of SEGA - when a rush of hardware came thick and fast!
Now, wouldn't that be nice?! :)
@BrendanT - I'm thinking more along the lines of Telltale's approach, rather than the FFVII remake!
Being influenced by another medium and taking cues from it is fine. But I can remember a time when developers seemed to think 'interactive movies' was the ultimate goal, FMV was a thing, and a whole lot of games were basically just dull film clips linked together.
I'm sure we'll get a few mis-fires with the increasing TV model too, but in theory it could work. I quite like episodic gaming formats (with the right material), and enjoyed Alan Wake's attemp...
Not had the pleasure yet - but really interested to try it. Love time-warping mechanics in games when they're utilized well, and Remedy do sheer style like few others.
Absolutely. And you just don't get the same level of euphoria when progressing in a game that holds your hand.
Dark Souls and Bloodborne are tough for sure, but when you succeed, it feels doubly exciting - like you've really EARNED it.
Wow. That's a blast from the past!
In the same vein, maybe a few Spectrum classics should get an update. Manic Miner, Dizzy, R-Type...
Yep. Crystals, dreams and heroes racked by angst have been pretty much present throughout.
Watched this video on recurring themes only last night:
Zooming around in a classic car looks cool though!
Will be interesting to see what the consensus is. Been intrigued by this game from the first reveal. Just hope it lives up to the hype.
Can't wait for Inside. Yooka-Laylee should be fun too.
A full numbered release with a non-US setting would be difficult to pull off, but I don't doubt Rockstar could make it work.
But how about a game that takes in several cities around the world, with the player able to travel between them?
GTA London was a lot of fun. A lot of people seem to forget that game exists.
The American-parody nature of GTA is one of its integral qualities, I agree, but no reason the satirical element couldn't be broadened to poke fun at other settings/time periods in a spin-off or two.
Ha ha ha. Glad you enjoyed it! :)
Agh. Sorry to hear that! Hope you enjoy it when you finally get chance to dive in. For what it's worth, I loved the hell out of it.
Still not had the pleasure. I'm almost scared that if I start playing, I won't be able to stop!
Looks and sounds brilliant fun. I'll take the plunge soon for sure.
"Hope this is not...CHRIS'S BLOOD!"