I wanna see Red XIII disguised as a Shinra soldier with his tail sticking out of his uniform...and nobody questions it! lol
" he is a boring person...I love him as a character...but he is a melancholy drab of a gent...But that's what makes him Awesome!!" Aww, this makes me sad. Cloud wasn't melancholy at all in FFVII. In fact, he was kind of a dork. He said things like "Let's mosey!" and "This will turn us into crispy-critters!" much to Barret and Cid's annoyance. lol It wasn't until Advent Children and Kingdom Hearts that he bec...
Yeah, my main worry is that we might only get the major parts of the game in an episodic release, while the smaller stuff (side-quests, world map traversal, minor scenes, etc) gets cut out. I hope the remake isn't just "FFVII: The cliffnotes version"
My main worry about an episodic game is that it might mean we won't get the full FFVII story. I hope it doesn't end up being a "cliff-notes" of the original story that only includes major moments and none of the small stuff.
Yeah, I'm a bit worried that episodes mean we won't get the full story. I hope it doesn't end up being a "cliff-notes" of the original story that only includes major moments and none of the small stuff.
Amen to that. My inner 1990s child never thought I'd see the AVALANCHE crew in these sort of graphics!
Same goes for Blood Omen 2. IIRC, Amy didn't write the script for that one either, and the result was an awkward mess of a story.
Geez. It's not the best Fatal Frame game by a long shot, but it's hardly the hideous unplayable mess that this reviewer thinks it is.
Amen. Final boss battles should effectively use the skills you've learned and the weapons you've collected throughout the game to create an amazing climax. I like feeling as though I've accomplished something that I couldn't have done at the start of the game. QTEs are not only lazy, but it makes the rest of the game feel pointless because you could have beaten the boss at the start without having to gain any new skills or weapons.
Yeah, I liked Crisis Core but I really hope we don't see too many references to Genesis, one winged angels, Minerva, or the 'alternate take' on the Nibelheim incident (where it was Genesis who set Sephiroth off onto his rampage).
Yeah, I don't get wy Fatal Frame 4 has this reputatiion of playing poorly. Sure, it had a few annoying bugs that SOME people came across, but the actual game played fine and it was smoother than previous FF games.
HDU. The original Majora's Mask was amazing.
The scores are pretty consistent with the other Fatal Frame games though, so if you liked other titles in the series, then you'll probably like this one too. The series has never gotten amazing review scores (though i personally think it deserves more than a 6/10.)
The scores are pretty consistent with the other Fatal Frame games though, so if you liked other titles in the series, then you'll probably like this one too. The series has never gotten amazing review scores (though i personally think it deserves more than a 5/10.)
Do you mean the Midgar Zolom? I loved that thing! There's a reason for it's existence that early in the game. Cloud and Co are no match for the Zolom and can be wiped out in a single turn, yet Sephiroth kills one with ease and displays its body as a warning. It was a great way to show how powerful the man you are chasing really is.
I hated The 3rd Birthday, but really enjoyed Parasite Eve 2. It's more action-oriented than PE1 and was obviously influenced by the Resident Evil games, but I still had a lot of fun with it.
I agree. I loved that Laguna and Raine's romance is subtle and never fully explained. We (as the player) don't even realize just how far their romance went until the very end of the game where Laguna visits a grave, and you assume it must be Julia's grave he is finally visiting, but it is revealed to be Raine's grave and she has Laguna's last name! So not only were they in a serious relationship, they were married! It's one of my favorite moments in th...
Shenmue sold 1.2 million copies so it was hardly a poor seller. The reason it was a "flop" is because the damn thing cost $40 million to make, so every Dreamcast owner would have had to buy the game twice for it to be profitable.
Shenmue was actually a pretty popular game back in the day. IIRC it was the 3rd best selling game on the Dreamcast and sold over a million copies. The main problem with the game was that it was on a console with a low user base, and the cost of development was so high that every Dreamcast owner would have had to buy the game TWICE for it to be profitable.
Protecting Natalya in the control room is one of my first memories of gamer rage. I don't know how many times I attempted that level before I finally beat it >_> I threw my N64 controller and almost broke the analogue stick. It never quite worked the same since! lol
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