Yeah, I hope there's a good reason for Nadine and Chloe to work together in this game., because Nadine obviously didn't give a crap about the treasure OR getting paid by the end of Uncharted 4. She just wanted to leave the ship alive. So it seems unlikely that she suddenly got a craving for treasure hunting after such a horrible event.
Weaboos gotta weaboo.
Yeah, Tarkin from Rogue One is an example of 'uncanny valley'. This, on the other hand, is just....creepy looking.
Yeah, I actually hate the 'Squall is dead' theory (and how many people believe it) because it essentially makes 70+ hours of the game completely pointless for no reason. It doesn't improve the story at all. Honestly, I think the only reason Square even had Squall get impaled with the ice is because they wanted to include a similar scene to Aerith getting stabbed, giving gamers a brief moment of panic that another main character had just died, only for things to...
No way, Triple Triad was amazing!
I agree. It's sad to see how many Zelda articles have comments hating on this game just because it's a Zelda/Nintendo game. Can't people just be happy that other gamers are enjoying it? We're all gamers here - we should be thrilled that a new game is doing so well, not insulting the fans for enjoying it.
Just goes to show how many people only read the title of an article and nothing else :/
Dude, if you actually read the article you'd know it is just a bunch of artwork to advertise the game for UK audiences. It has nothing to do with the game's actual story.
Apparently you can expand them while you play though. When you collect more Pagies, the worlds get bigger so there are more things to do and explore. IIRC, the difficulty also gets harder every time a world expands, too.
Plenty of reviews have mentioned minor framerate issues and pop-ins, but nothing serious enough to take away from the enjoyment of the overall game. Especially since some reviewers are already calling this a major contender for Game of the Year.
There's a whole list of games on Wikipedia that have been banned in Australia even after the 18+ rating came in (Hotline Miami 2, Valkyrie Drive: Bhikkhuni, MeiQ: Labyrinth of Death) OR they have been edited/censored to allow an R-rating (e.g. South Park Stick of Truth).
Not really though. We have an R-rating, but games still get banned here if they are deemed too gory or too sexual for even an 18 year old. It's ridiculous.
Her amazing writing is the reason I love the Legacy of Kain series so much. It's a shame the series never continued, though it would probably suck without her :(
I always thought Rinoa was pretty popular in Japan, but I guess that has changed over time. She's definitely one of my favorite FF characters.
I wonder how successful a gaming show on Channel 7 would even be? Channel 7 is all about reality TV, bland non-threatening dramas, and generic lifestyle shows aimed at middle aged and senior viewers. I can't imagine too many of their viewers would tune in for a show about video games hosted by two outspoken late-20-somethings.
Personally I'm not a fan of either the Japanese OR English crying scene. The English one sounds half-assed, but the Japanese one was that horrible stereotypical over-the-top wail that so many female anime characters do. Nobody actually cries like that.
I will never live down the moment my mom walked into the room while the LeBlanc massage scene was playing D:
Except it doesn't make a lick of sense at all. She was an extremely traditional and religious woman who found out her entire belief and faith system was a lie. Everything she had strived towards and was raised to believe was pointless. Not to mention, her first love disappeared and she barely had any time to even say a proper goodbye. Most people don't just bounce back from that and do a complete 180 on their personality in a mere two years. That's not character growth. That...
I don't think it would have made a huge difference for a game like this, tbh. It's already a niche title with very Japanese style, themes, and humor. People who aren't interested in that sort of thing still wouldn't play it even if it had English voices. It was never going to have mainstream appeal because it simply isn't a game aimed at mainstream Western audiences.
I remember reading somewhere that the reason Kefka is so different nowadays is because Nomura or Kitase (can't remember which one) much preferred the English/Woolsley translation of Kefka (because it gave him a more colorful personality and more memorable lines), so they ended up changing his characterization for Dissidia so it's closer to the English interpretation.
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