Yeah, GFs dominate everything through most of disc one (up until you face Edea), but they lose effectiveness as the game progresses and end up being pretty useless (and there are bosses who can instantly kill them while they're 'loading'), so it's best to learn how to effectively use the junction system and boost your stats so that you don't get stuck later on in the game. Plus, it's not much fun watching the same GF cutscenes over and over again. ...
Fighting your way up the tower until finally making your way to Kefka was amazing.
Leon looks about the same as he always does, right down to the floppy 90s hair. Chris though...well, you can't really complain about his face now, considering it has looked different in every single RE game he's ever been in.
He sounds fine to me? I mean, he was a little bit awkward and stilted in Advent Children. But his voice acting for Cloud has improved immensely since then. He's been Cloud for over a decade. Anyone else's voice would be strange.
Banjo Kazooie and Conker's Bad Fur Day are better games, but so far I'm enjoying Yooka-Laylee a lot more than Donkey Kong 64. So it fits nicely in between the other Rare collectathons imo.
I'd hardly call the reception 'disastrous.' Then again, I wouldn't call Yooka-Laylee 'crappy' either.
I think a lot of reviewers are mistaking '3D platformers' for 'collectathons.'
"Have a lot of finny fun!" will be stuck in my head forever.
I personally think 8 units of nostalgia is the maximum, but it depends on how large each unit is. :D
Eh. I'm only a few hours in and I'm having a blast. I'd say if anyone really misses the old Rareware-style platformer, then it's definitely worth playing. The issues with the camera are there (though I haven't had any problems with frame drops so far), but if you can look past that then it's a great old blast from the past.
Yeah, when people say it "revived 3D platformers" what they seem to mean is "it revived collectathon platformers". With that being said, I'm only a few hours in and I'm having a blast. It's like I've been transported back to my childhood. I'm surprised it has gotten so many negative and average reviews, tbh. Unless it seriously turns crap later on, I'd say the devs definitely achieved what they wanted to achieve. The only issue I&...
If you loved the old Banjo Kazooie games, you'll love Yooka Laylee. I've only been playing for a few hours and I'm having a blast. It's like I've been transported back to my childhood. I'm surprised it has gotten so many negative and average reviews. Unless it seriously turns crap later on, I'd say the devs definitely achieved their goal of making a Rareware-style collectathon platformer.
Hell yes to Legacy of Kain!
Maybe because those smaller sites can actually see what this game is aiming for and whether it succeeded, while the bigger sites have been whining that this game wasn't as 'epic' as they were expecting, has outdated parts, or didn't revolutionize the platformer genre (even though Yooka Laylee never promised to do any of that).
Yeah, it seems that people who were expecting a "Banjo Threeie" are happy with the game, while people who (for some reason) thought this revolutionise the 3D platformer are disappointed. I don't know why the author thought this would "move the genre forward". It never promised to do that at all. It's always been marketed as a N64 styled Rareware game.
Eh. Most critics seem to be giving it between 7/10 and 10/10 reviews. Anything that's 2/10 seems pretty unreasonable by comparison. It certainly isn't a broken game. Though it's interesting that Jim Sterling gave it such a low score for having so many performance problems and for being outdated, when he gave Deadly Premonition a 10/10 despite having the exact same sort of problems (but on a much worse scale).
Gamers nowadays don't actually like games. They much prefer to boycott upcoming devs and hope their games fail, than to ignore controversy and celebrate a new developer making a potentially good game
That's actually a point made in the video. The environments and location designs were mostly done by Bioware, which is why they look fine. But the character models and animations were outsourced to a cheaper studio, which is why they look so crap by comparison.
There's no point trying to explain it to them. They're probably too young to understand how businesses and professionals actually work when it comes to things like this. They'd rather blame the evuuul SJWs and call it "censorship" (even though nobody has censored Jontron at all) than actually open their eyes and see that any business would do the exact same thing if their employee started spouting the sort of stuff Jontron was.
Amen to that. It makes me sad to see how many gamers have suddenly turned on Playtonic and who are now hoping their game fails AND hoping they go bankrupt. And for what? Over some stupid youtube "celebrity" controversy? This sort of attitude is exactly what is wrong with the gaming community nowadays. Gamers seem more interested in creating drama and celebrating when certain devs fail than just shutting up and enjoying the medium they supposedly love.
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