Far Cry uses Dunia which was originally a fork of the original CryEngine.
I assume it's in the fine print because the old licensing agreement from a decade ago.
If you buy into the crowd funding you get to play the game that day. They are developing the game in modules all over the world with teams in the US, UK and Germany, so it's playable in chunks but it's not a cohesive game yet. If you follow the developer YouTube channels they do monthly updates on how the various systems of the game are coming together. Star Citizen is already one of the most ambitious games ever produced.
Origin and uPlay both have achievements.
Call of Duty has existing support and a playerbase on Steam. Destiny 2 being a fresh IP for PC, Activision's line of reasoning is they're trying to coerce more people to Battlenet so that they don't have to give Valve 30% of their revenue.
Do you know what a monopoly is? Steam has tons of competitors, but they still control the marketshare because Steam is more of a community than the others. Steam has been my main form of communication with IRL and gaming friends for almost 10 years.
People are comparing apples to oranges. Injustice 2 has something like 2-3 hours of high quality facial animation. The production challenges between a fighting game and an openworld space RPG are astronomically different.
I'm sure every game would love to have facial animation as good as they're doing here. But it's certainly not realistic to expect a game with hundreds of hours of dialog to have perfectly mocapped faces.
There's stuff like GoG, but compared to other billion-dollar companies Valve is the lesser of almost all evils in the games industry.
Multiplayer is where money is made. The business model for AAA single player games is rapidly deteriorating in 2017. If you don't have some sort of online or social features in your game you're literally throwing money away. Obviously I don't agree with shoehorning multiplayer into games where it's not thematically appropriate, but in AAA this is very much the mindset.
Developers and publishers above all else wants to drive player engagement. Successful mult...
But all of those games have very different markets and player bases. The Crew is a racing game, the Division is a pseudo-MMO-loot-shooter, Wildlands is an open world tactical shooter and For Honor is a medieval combat brawler.
Putting all your eggs in one basket doesn't make much sense for a big publisher/developer when you can cater to several markets at once and over a longer term than simply a fire-and-forget single player game.
So is your argument to just not make multiplayer games? All four of those games are fairly successful in their own rights. The player bases fall off a cliff after a few months post launch, but that's in no way unique to Ubisoft games.
Live services basically constitute post-launch support. Patches, DLC, events and other things to drive player engagement and investment.
You're comparing apples to oranges there.
We already do compress the shit out of everything we can that goes into a game in most cases. AAA games have thousands upon thousands of textures, animations, sound files, video files, compiled programs and other pre-computed data that all need to be accessed as quick as possible from disc or harddrive so most of this stuff can't be decompressed much at run-time.
30-60 GB is going to be pretty standard file size for most AAA games going forward while outliers will hit 100+ GB.
There's a lot of seriously dumb or misinformed people on N4G spouting anti-net neutrality bullshit.
If you play the video at the highest bitrate, you can get a good sense of how crisp the actual image quality is. I'm only on a 1080p monitor, but the video itself is 80+ Mbps. Check out the silhouettes of the trees in the distance and vegetation sampling.
The campaign in around 6-7 hours and is one of the best FPS campaigns I've played in the past decade. Well worth it IMO.
One of the most underrated games of the past few years. It's hard as hell to get into the multiplayer, even as a seasoned shooter fan I just can't play more than a few games without feeling drained. The campaign is a 10/10 though and well worth the $22 alone. It feels equal parts Portal 2 and Call of Duty and it's nothing short of game design genius if you ask me.
I've used Acer and ASUS monitors for years and have never had a single issue with either
This was done by a small team, not a single person :p
Not it's not. Dunia is a heavily modified CryEngine branch from over a decade ago.