I'd much rather have DMC than Elder Scrolls, so yeah... what's good to one is boring to another.
The whole thing about Keighley teasing a sixth installment was incorrect.
No physical copies for Vita?
For those who are wondering, it's around 50:20, but he actually says it's NOT just about 'the 30 second CGI teaser trailer for insane franchise sequel number 6', so it's just a random example...
These people need to finally realize that games aren't just toys anymore.
Well, they already are. If you count Survive, at least.
@ UltraNova: But with the TGA they may reach a bigger audience, also people who may not yet have a PS4 and may be convinced to get one, whereas PSX is mainly viewed by PS4 owners (I assume).
@ Cloud: yeah, that's true.
Anyone know when in the podcast he says this?
There hasn't been a DMC5 yet.
I doubt it's MGS, Survive isn't even out yet.
I hope this well serve as free advertisement for the game, as is the case with GTA.
The artbook is really nice.
Typical tabloid headline.
@ Gunstar: I wouldn't say that. Any game that has free camera control requires using both sticks at the same time.
@ maybelovehate: the point is that as a linear game with a smaller budget, it was still profitable. It proves that not every game needs a huge and bloated budget, you can make smaller experiences as well and sell them at a lower price, like they did with Hellblade.
@ maybelovehate: it was a standalone expansion, and in terms of length, about the same as the first Uncharted game, but at a discounted price since launch.
Hard to monetize... just make a good game and it will sell. But yeah, it's easier to just make a multiplayer game and cram it full of microtransactions, while calling it a 'service' to gamers.
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