Try our new beta! Click here

Neckbear (User)

  • Contributor
  • 10 bubbles
  • 9 in CRank
  • Score: 79030
"Oh boy."



I was pointing out the simplification and casualization of every system based on RPG elements, but if that's what you want to believe, sure.

For example, character building: the S.P.E.C.I.A.L. system is now a joke. The perk system only makes variety less present, and previous builds less viable. Skills got removed, the point allocation got simplified to hell and back, and now you have a total of eight character statistics instead of the 18 y... #1.2.3
13d ago by Neckbear | View comment
"Fallout is 100% an RPG bud"

It's actually fallen quite far into the simplified, barely-even-a-RPG category right next to games like ME2/3, or even worse than them.

Fallout 4 has about as many relevant and complex RPG elements as Sunset Overdrive or inFamous. Character building is a joke, dialogue stat checks are a joke, weapon and build variety are a joke, dialogue options and the voiced protagonist are a joke, the writing is a joke, and overal... #1.2.1
14d ago by Neckbear | View comment
"how they gave each weapon it's very own identity with perks"

Perks that broke the multiplayer irremediably, making level advantages an actual thing to the point you saw only the high-level players with the same weapon ending as MVP. It broke the balance of the game, at least in a mildly competitive level. #1.1.1
36d ago by Neckbear | View comment
I love how you don't remember the state MGO2 launched in- which was more or less the same. I don't see anyone complaining about classes until they get to MUH STEALTH CAMO, which is far less broken than people like to think. And the netcode? It's the same as MGO2's! The very version you're praising!

Get real. #2.1
42d ago by Neckbear | View comment
Time and/or objective completion, mainly. Combat alerts and kills really don't deduct enough points to make S-rank impossible by killing a bunch of people, or even the whole base.

So long you're either fast or thoughrough, at least. #2.1
77d ago by Neckbear | View comment

Come on, from special weapons onwards it's nothing but one-hit kills, maps are designed badly enough so you'll never truly have control of all of the special and heavy ammo, and then you factor in supers like the golden gun, the arc blade and the nova bomb it just becomes a ridiculous standoff of "who gets one-hitted first".

Time to kill is also way too low even without factoring those in, it's 3 headshots with an exotic h... #2.2.2
90d ago by Neckbear | View comment
"Destiny is one of the best shooters out there."

It's a worse, casualized version of Halo: Reach with enough one-hit kills to make CoD proud. #2.2
90d ago by Neckbear | View comment
Well, Bethesda can't write. They couldn't write a decent story even with a gun to their heads. So whatever. #3
128d ago by Neckbear | View comment
What if, instead, they had added no level advantages through perks and weapon stats to the multiplayer? It's one of the most disgusting things Destiny has, and exactly what disbalances the game in the first place, they could've just made all guns equal in PvP and nothing but skins, but no. Nerfing guns because they're really good compared to others? Don't make me laugh, Bungie.

It's sad that the expansion pack will include all-new overpowered weapons and t... #1.2
134d ago by Neckbear | View comment
I guess the real issue here is that the focus of Fury Road is towards feminist, liberal propaganda- which is incredibly distasteful in a Mad Max movie.

But no one will straight up complain about it, so I have to. It's technically a very good movie, but goddamn, way to ruin it. #3.1.3
163d ago by Neckbear | View comment
32GB is far from being a lot. #1.1.1
168d ago by Neckbear | View comment
No, it brought it back. DaS2 was what lost it. #9
243d ago by Neckbear | View comment
Those Monster Hunter sales make me so happy! #5
275d ago by Neckbear | View comment
Because QTEs most commonly take away from the gameplay itself, you don't really need cinematic breaks between gameplay when you can have just pure gameplay in itself.

Compare Bayonetta 1 with Bayonetta 2, for example. Bayo 2 has almost no QTEs in its entirety, especially not between gameplay, unlike Bayo 1. This is also one of the best improvements they did for that sequel.

QTEs aren't inherently bad, but developers need to learn how to pace them prop... #3.2
286d ago by Neckbear | View comment
The P2 story was far better written and far more fleshed out than what you see in P3/P4...

This seems like a mix between P2 and P4, and that's a great thing. Plus, the unique Gun equipment slot (different from the standard weapon slot) totally makes me think about SMT and P1/P2 at first glance. #3.1.1
297d ago by Neckbear | View comment
The character designer is the same as in Xenogears and Xenosaga Ep. 1...

Actually, the characters themselves look like Xenosaga Ep 1's in HD. http://statici.behindthevoi...

Same big eyes and long mouth. It's the designer's style, and he was chosen for this project to bring out the "Xeno-ness" in the game.

... #2.1.1
297d ago by Neckbear | View comment
It's not connected at all, if anything, it'll connect (or have similar themes) to Xenogears and Xenosaga instead. The Zohar was already shown in the E3 story trailer. #6.4.1
300d ago by Neckbear | View comment
There's nothing to "fix". The designs harken back to the Xenogears days, they're intended to be like that.

It's like asking Nomura to "fix" the NSync boy band in FFXV. #6.3
300d ago by Neckbear | View comment
I played it...the story was cringeworthy and the dialogue made it almost unbearable.

However, the gameplay had some pretty nifty ideas, it's just a shame even its characters were badly balanced (Viola is so broken, oh god). #4
301d ago by Neckbear | View comment
What? Letterboxing forced into the game due to it rendering at a lower resolution than normal give it a "powerful cinematic vibe"?

C'mon, dude... #1.1.3
302d ago by Neckbear | View comment
1 2 3 4 5 6 7 8 9 10 ... 87
Showing: 1 - 20 of 1722