Transistor - Calling it a reboot is a lazy and irresponsible money grab, just like all of reboot culture we're living in now. They're not only assuming that the people buying this game know what SWBF is, they're COUNTING on that fact, because they know that nerds like us will buy it from its name alone, no matter what the content actually is.
If they were so concerned with getting new fans and care so little about the legacy they're becoming a part of (which ...
Perjoss - its more about the fact that all the announcements that EA and DICE have made about the game so far consist of "By the way, this thing you remember from the old game, we cut that out! Yep, cut that out too. And that. Yep, that as well. Whats left? Hmm....we aren't sure."
I feel like I keep hearing about this game but dont know anything about it at all. Wonder if it'll ever get released.
So its Dark Souls but faster, prettier, and with a gothic theme. Why didn't I buy a PS4?
The ones that shoot are my favorite....
Okay seriously - Original plasma pistol from Halo CE. You can literally go through the whole game with one of those. Everyone is so rock hard for the human pistol, but the plasma pistol in that game, fired as fast as you can, is SO OP. They demolished it, along with the human pistol, in Halo II.
Also, the Barrett 40 cal in Call of Duty 4 was my jam.
I completely love Torchlight. Its one of my favorite games of all time. I also love Diablo. They're practically exactly the same game. I've played tons of other dungeon crawlers, none being quite so similar.
The term wasn't meant in a derogatory way, which I think was fairly clear having stated my great affection for both games.
Guess I never got far enough in to see that that is how the other ones worked. That's pretty cool though. I'm definitely itching to jump back in and see what I've been missing out of since the game launched.
I see. I must admit I never got that high in level and only played it immediately after the game was released and without any of the add-ons. From what I knew, that just struck me as really crazy, wiping out all the normal health potions.
Very weird to me, the changes to health potions. I can't really wrap my mind around how they're supposed to work now. Guess I'll have to jump back in and find out. Seems a little silly to me though, having a bottomless health potion that only heals to 60%. Like, why not just include regenerating health at that point?
I love halo a ton but the MCC is the biggest pile of garbage in history. Did you suffer through 100+days of the online not working? Unacceptable.
Space would be AMAZING
As someone who really hates ambiguous endings, I definitely hear what crimsonfox is saying. They always piss me off. Although the DLC does a nice job of sort of helping things along, in some ways at least.
Certainly wasn't trying to be obvious about the fact that this wasn't real or anything....definitely wasn't part of the joke....
best comment ever haha.
So we fooled you then, huh? Happy April!
So I totally want this game now, and I can say I've never even heard of it until reading this. Sounds great to me. We need more games built in the style of the old days, when mechanisms and game design were more important than the count of how many individually-modeled hairs you could identify on your in-game attack dog. DOG HAIR PHYSICS SON, WHO NEEDS GOOD GAMEPLAY WHEN WE HAVE DOG HAIR PHYSICS!?
Bummed this is exclusively a PS4 title. But then again, what else is new? 2D darksouls style seemed really interesting.
Glad to see you have a firm understanding of my argument...
I think a lot of people wanted this, actually. That's why this is such a big deal. What has me the happiest about all this is that rather than just slap a bunch of their old games onto the itunes store with reworked touch controls (which is the WRONG way to do touch controls....) they've said that they are actually going to develop NEW games that are build around the medium that they are designing for, which has always been one of the few things Nintendo is really really good at, almo...
Remember the days when games couldn't be patched? How screwed would the modern industry be if it was still 1997-level tech we were working with?