MattS (User)

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Combining two culturally similar countries, and comparing to the North American market which.. oh wow, has two culturally similar countries in it. #7.1
32d ago by MattS | View comment
And if you had have read the article you would notice that it's APAC, which is dominated by 2, not 20, markets, that is the biggest market for games now. #5.1
32d ago by MattS | View comment
No, *China* is known for free-to-play games. Japan and Korea have robust retail business models. Japan contributes significantly to the APAC numbers, and China's retail business is only going to grow now that consoles are legally allowed in there. #1.1.3
32d ago by MattS | View comment
Source? #1.1
32d ago by MattS | View comment
Actually, the American culture is *very* different to most of the rest of the world. #3.1
32d ago by MattS | View comment
I didn't think it sucked at all.

And "Square Enix tax?" The game is like $20. Just how entitled do you have to be to complain about $20 for a game that lasts like 80 hours, and is almost endlessly replayable because it is just that good? #1
32d ago by MattS | View comment
Just like there are people that don't realise that Dark Souls and especially Dark Souls 2 are, compared to King's Field, casual games designed to appeal to the masses, rather than the pure vision of the original games. #1.2
135d ago by MattS | View comment
The manufacturer is meant to support the third parties, though. So, you know, they don't go elsewhere. #6.1
142d ago by MattS | View comment
It's always so easy to tell when someone hasn't read beyond the headline. #1.2
174d ago by MattS | View comment
I wonder how many major development studios this author has run, to understand how business at major development studios works, how pricing works, and so on and so forth?

I suspect none. In fact, I would bet my house on the answer being "none"

Anyone want to bet against me? Didn't think so. #2
193d ago by MattS | View comment
@mochachino

"It *devalues* video games to call them something as *simple* as art. They are *much much more* than that."

Your words, not mine. You're the one prescribing a value to the word "art," and then assuming some objective truth that your preferences and tastes alone are what determines what is "mere" art and what is something so special to be "more than art."

It's a childish argument born... #1.1.3
200d ago by MattS | View comment
Art isn't a quality, therefore you can't have something that is "more than" art. It's either art, or not art. The quality is in determining whether it's good art, or bad art.

What you're trying to do is say an apple is "more than a fruit" because you happen to really like apples. Except that an apple is a fruit. It might be the best fruit in the world, but "fruit" itself is not a quality. It's a description.
201d ago by MattS | View comment
I loved the Xbox game and its sequel with a passion. Those were difficult, challenging strategy/ Warriors-style action hybrids, with charmingly terrible localisation.

I don't know about this game. I just want another Kingdoms Under Fire game. As those earlier games were. #7
204d ago by MattS | View comment
Not if you consider games to be a form of art.

Because the censorship of art is something to be VERY concerned about. At a community, academic, moral and political level. #4.1
204d ago by MattS | View comment
Because XCOM is a cheap, simplistic game that is nothing more than an experience, right?

And because 2K Games released XCOM on mobile they are now just another dirty mobile developer that doesn't make real games, right? #13.1
234d ago by MattS | View comment
Stupid people don't read articles before commenting on them. #9.2
234d ago by MattS | View comment
Sony and Microsoft both have mobile businesses. Given that both produce their own line of phones (and games for those phones) there IS a reason not to support iOS for them; direct competition.

Nintendo doesn't have a phone business, ergo it's not a reason. #5.1
234d ago by MattS | View comment
Sony and Microsoft both have mobile businesses. Given that both produce their own line of phones there IS a reason not to support iOS for them; direct competition.

Nintendo doesn't have a phone business, ergo it's not a reason. #6.1
234d ago by MattS | View comment
And I can guarantee 100% you didn't read the article before making that comment.

The idea that there can't be buttons for iOS games is completely, factually incorrect. #1.1
235d ago by MattS | View comment
Not that Resogun is a bad game - it's shedloads of fun - but you clearly didn't go into Contrast with the right frame of mind. Nor did you understand what it's about.

It's an art game. Deal with it as such and don't focus on superficial stuff like minor bugs. #4.1
250d ago by MattS | View comment
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