masa2009 (User)

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People in the West don't necessarily buy a portable system to play on the go, at least not in the streets or transports.
They maybe take the device with them on Holiday in the car, and that's it. But mostly they will buy it for a big exclusive or two.
It's not like in Japan where they have low crime and play in the comute and public places.
So the portability of the Vita is not a huge deal for Westerners as it is for the Japanese.

I wonder... #26
60d ago by masa2009 | View comment
Hello, we are going to shove a 10GB download down your throat, of which 95% is just to make sure we can shove our future DLC down your throat.
Thank you for your understanding. #11
70d ago by masa2009 | View comment
As long as they discard the pre-rendered cutscenes they had in the previous ones (and The Last of Us), there's no problem.

It looked pretty bad when the game removed all weapons or went back to default gun for a cutscene and then immediately put the weapon back in your hand when you reverted to gameplay.

That's where MGS has the edge on games like these. It doesn't look exactly as good as Uncharted or Gears of War but it's all real time, all t... #20
71d ago by masa2009 | View comment
They owe their fame to their willingness to do open games in the age of the corridor shooter, and their great tech.
But they are not great game designers per se.
Their AI is grossly behind the time, their universes lack personality...

Actually, I think Crysis 2 while not perfect was their most cohesive product despite the criticism from certain (PC) gamers on release. #77
71d ago by masa2009 | View comment
MGS will always have a goofiness factor to it.
The drawn out, melodramatic dialogue, the ridiculous "Big Boss" military rank, the historical references that feel superficial and grossly inappropriate in the context of the story's pseudo-philosohical pretense, not all of it is intentional.
So you can bet a good chunk will remain.
ACtually I wouldn't mind if they toned it down.

I think a number of fans tolerate it because they became fa... #8
73d ago by masa2009 | View comment
If it's on PC, it doesn't count. #35
74d ago by masa2009 | View comment
Very promising although NPC animations do look a bit stilted. It was especially noticeable in the city demo.
Won't be a deal breaker but certainly could benefit from a coat of paint over the last months. #18
78d ago by masa2009 | View comment
I hope with Visceral's SP credentials, they manage to churn a campagn that lasts more than 4 hours, and has less cliched writing than basically all Battlefield campaigns except BC1.

Glad they seem to be keeping the more open SP level design from BF4 at least. #54
96d ago by masa2009 | View comment
Unfortunately, look at the numbers.
Other than Uncharted, Assassin's Creed and Call of Duty, all blockbuster franchises of the highest order, nothing sold really well on the Vita.

And about the only other titles whose sales were barely acceptable were Japan-centric games like God Eater 2 or Soul Sacrifice, which owe a large chunk of their sales to that market.

That's simply not a very encouraging climate for publishers to invest in AAA Western... #1.2.4
101d ago by masa2009 | View comment
This not ScrewAttack, just a featured fan video. #2
126d ago by masa2009 | View comment
40 hours in "PR talk" time = roughly 18 hours in real time. #10
169d ago by masa2009 | View comment
I bought my brand new 360 copy for 2 Euros. I feel I've been scammed now. #4
176d ago by masa2009 | View comment
I agree, FNV was better than 3 by a mile. The factions, the branching quests, everything was much more sophisticated than anything Beth's in house studio has done.
But obviously we'll all check out F4 nonetheless, and it is very unlikely that it's done by Obsidian after the job cuts they had. #12.2
206d ago by masa2009 | View comment
Title sounds fake as hell.
Sounds like fanfic.
Will probably be called just Fallout 4, or something very concise. #15
206d ago by masa2009 | View comment
Well, there was a controversy about whether it was scripted at E3 and ND explicitly said it was not and the game determined enemy patterns on the fly.
But in real time, we can see that intricate enemy attack patterns shown in the E3 demo can't be replicated. #15.1.1
215d ago by masa2009 | View comment
It's true that ND were adamant that the demo wasn't scripted at E3.
But it sure looks like it was after all. #15
216d ago by masa2009 | View comment
These japanese devs were not so fast praising the 360 when it was hammering the PS3. #5
248d ago by masa2009 | View comment
Honestly, most of the games he mentioned had major issues.
Half baked stealth, backtracking padding, short length for Saboteur.
Far Cry 2 had tons of backtracking as well, no quick save on console (play it on PC), respawning issues...
Mafia 2 had tons of backtracking too, a sterile game world, and mundane mission design.
Ni No Kuni was charming, but also quite grindy and had a somtimes dull structure. Besides, it was overall quite well received so I wouldn'... #37
255d ago by masa2009 | View comment
Why is it that people are so enamored with Strangereal?
It was all goofy and melodramatic. #3
263d ago by masa2009 | View comment
It was not that bad. Pitchford's FU was followed by a more substantiated answer. It was used more as a dismissive remark than an insult. #40
272d ago by masa2009 | View comment
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