Now's your chance, Cliffy B!! Haha.
After Deus Ex: HR, I put my total faith into Eidos Montreal. If anyone can pull off another reboot of this magnitude, it's them.
I played it last year with a hard copy, downloaded the updates and it ran flawlessly on W7 X64.
I agree. Nintendo needs to give Mario and Pokemon a much, MUCH needed rest. Whatever happened to an Earthbound sequel? Or like someone else mentioned above in the comments, Eternal Darkness II? Yes, it was developed by Crystal Dynamics, but published by Nintendo and the fact that they haven't made that sequel, in particular, a priority at all is an absolute travesty.
Uh huh, keep tellin' yourself that. That's exactly what they said about the Guitar Hero craze, and look where that ended--dead and buried after Activision ran it 50 feet into the ground. Two VERY different franchises, but still relevant.
Never having played a Sherlock Holmes game before, this article has certainly peeked my interest. Graphically, it looks beautiful as well--almost has an Alan Wake-style to it. Let's just hope it's not anything like the laborious L.A.Noire. I wanted to like that game SO much, but it just kept letting me down at every turn, and instead became an exercise of tedious trial and error.
They just could NOT pry their thin, dead hands from their cold mouths to utter those words until now. Newsflash: When it takes THIS long to apologize for something SO obviously bollocksed, it's already apparent that it's insincere. And still, no word on what choices people will have regarding their "free game."
Seriously, I'm not trolling when I ask this question, but...do you think consoles are heading towards irrelevance? When you consider the rising costs to obtain one--somewhere between $500-600 potentially--one could purchase a fairly decent and very capable PC rig for just slightly more quid, and you'd have access to hardware and software mods to extend the life of your PC and your most beloved games, respectively (which you currently cannot do with a console). Granted, there are stigm...
Ubisoft certainly needs to take a page from Take-Two. I have enjoyed the Ass. Creed games immensely, but after 3, it's feeling really tired and worn out. It's literally been the same formula from the beginning of the series with incremental improvements throughout each iteration. When a publisher makes the choice to perpetually release a new iteration in a franchise year after year, ultimately all it serves to do aside from the initial spike in profits is suffocate the brand, and caus...
That dude should just go and rip the game off from some torrent. Seems sad that one would have to resort to such measures for a game that one PAID FOR, but if that allows him the ability to actually play his now $60 paperweight of a game, I would condone it. BUT yes, ultimately you should vote with your wallets and show EA that we're sick of the deceit, quick money-making schemes and their blatant bully tactics, like in this case.
Yes, I agree Enate, and I should clarify that when I said that they have a duty first and foremost to steward the industry, I meant that in the broadest sense--which includes a dedication to gamers. After all, the industry became popular and successful BECAUSE of gamers, and that is something that EA needs to realize instead of seeing its consumers only as individual money-making schemes. It's a toxic and downright detrimental way to view consumers, and as always, it alienates them from t...
Medal of Honor: Warfighter & Dead Space 3 were just the tip of the iceberg ahead of EA, and they have A LOT to adjust in a short amount of time if they hope to win back a large swath of consumers. They are now in the 11th hour of launch for Sim City 5 (which also happens to be one of the most successful franchises of all time), and they have received loads of backlash about the game's use of always-online DRM and its dependence of micro-transactions--which could potentially spell the ...
"it's like a miniature EA! How cute." Oh snap! He went there! ;)
Well, he also didn't clarify what percentage of profits go toward their other projects. And if that's true, I could see Pitchford hoarding as much money as possible (right after paying himself a nice salary) for the development of the next Borderlands iteration, whilst shirking Gearbox's development responsibilities with their other projects. It just makes Gearbox look extremely unreliable, inconsistent, and borderline unprofessional. And if this latest Aliens debacle doesn't ...
CDs are an impractical, sonically inferior, aging medium and it's about time that we're forced to give them up. After all, they've been around for what? 20+ years now? Yeah, not a big deal.
You and me both! There have been petitions for a NOLF 3 floating around the web's stratosphere for several years now, but unfortunately none of them have been successful enough to rouse Monolith. It's a shame really b/c when NOLF faded away it left a major hole in the FPS genre.
This horrid mainstay needs to die already. If not in the upcoming console generation, one has to ask, when will PC/console connectivity finally become commonplace?? 2055??
Randy Pitchford just needs to come out with it and say what it is he really means! Enough with the false apologies, the innuendos and lame excuses that just serve to dig the already massive hole, deeper. Pitchford is a fraud that likes to make it seem that what Gearbox does is important, except only when it's going well...and then when it's not, we get this: Half-baked excuses.
I love how Sony is just *deciding* who their competition will be, and not accepting the actual reality; another arrogant and presumptuous move on the part of Sony, which unfortunately seems to rear its ugly mug most at the beginning of every new console generation. Perhaps Sony didn't learn from their past mistakes--again?
Glad to see someone who acknowledges and appreciates Monolith. They are experts at creating memorable and immersive fps titles, which is why they've had a solid track record. AVP2, No One Lives Forever, Tron 2.0, FEAR, Condemned--all were excellent, and it's a damn shame Gearbox ever dipped their hands in the pot. On a similar note, let's hope that Creative Assembly's Alien game pans out much better! They've been tight lipped on any details including what ...
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