How? Aren't you always getting something in return?
This has me a little worried for VR as a whole. PSVR is supposed to be the middle point for those who don't want to pay a lot of money for a good/great VR experience. Since PlayStation is a widely known brand, people are expecting it to be "the thing" that drives new users to VR without it being bad(Google Cardboard). Simulator sickness in VR comes down to either frame rate, locomotion, game design, or both. The thing that has me worried about PSVR is the interpolation that hap...
I think the new layout was executed poorly. All of the things that I'm seeing could have been added to the classic site with little compromise. If you wanted flat design, you could have just added it to the old one. Don't know what's up with the IGN clone design.
There shouldn't even be any type of exclusivity anyways. This also puts Oculus in a weird position. If a lawsuit or something similar arises out of this, Oculus' intentions are pretty much exposed on the software side of things(although many people won't be surprised).
You have to try it man. I was on the same boat as you(I was saying "it's probably like a 3D TV strapped to your face"). You don't notice the headset or wires since you're busy having so much fun.
Well deserved score. Valve and HTC really did create something special. It doesn't look or seem like it, but motion controls add a whole new level of immersion. Using Tilt Brush or playing Space Pirate Trainer is too much fun, and it actually feels like you're in that world. Wish I could show it to more people since not everyone can afford a Vive.
Have you actually tried it? I have a Vive and I can tell you that it's not a gimmick.
This is not even for gaming, and no one other than industry professionals will be able to own this thing.
There was a guy who spent 24 hours on a Twitch stream with the Vive on and didn't feel any sort of fatigue after taking it off.
So SSX Tricky on water :P.
I disagree to an extent. I personally think that it's a bit over-priced, but not that it "isn't worth more than 250". The two highest end VR HMDs out right now have two OLED displays in them with 1:1 tracking(meaning ZERO latency). I would say the Rift should be about $400, and the Vive about $600. As far as software goes, that will come in time, but it would be silly to say there's nothing good to play at launch. I'll be using Tilt Brush, Virtual Desktop, and playin...
If I would have known this I would have probably would have held out on a Vive. I know that the Vive is a better experience but this would be a steal for PC VR.
Clickbait title. It's probably not shipping until Thursday or Friday. People who pre-ordered just got the processing email yesterday(which means your card will be charged unless you paid via Paypal).
Actually I meant slightly overpriced. I actually think it should be $300-$350.
The PSVR actually is cheap for what it is. I would actually say it would be overpriced if it wasn't for the OLED RGB panel.
Excited for my Vive to arrive in two weeks. Thank goodness I already had a PC ready to run it or else it would have been PSVR for me. I'm counting on PSVR to get good virtual reality out to the masses.
"Who knows, VR might be so immersive with motion controls that me walking outside in GTA 5 and punching an old lady might happen in real life because I lost the ability to differentiate VR from life." That made me lol. Anyways, people are saying that motion controllers are essential for VR. I'm most likely geared towards seated experiences since I spend most of my days standing due to work.
This interview with Shuhei pretty much answers everything. https://www.youtube.com/wat...
If you already have Windows, you can build a nice PC for less than $700 that's ready for VR. http://pcpartpicker.com/p/n... That was actually a build created by a Vive developer as well. I'm not saying that PC VR isn't inexpensive because it isn't, but paying $1200 right now is a bit overkill when you can upgrade later(selling the 970 for a newer GPU for example).
I'm getting a Vive too(April), but no need to undercut the PSVR. I was actually considering getting the PSVR and PS4 together since there will be a lot of content ready for it when it releases.
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