Kran (User)

  • Contributor
  • 5 bubbles
  • 13 in CRank
  • Score: 139520
"Cough. Sorry. My voice box is ill."


BUT.... Shadow of Revan is out that day :'( #8
27d ago by Kran | View comment
But... it was one of my favorite games at EGX... ;( #10
37d ago by Kran | View comment
Urm... Superhot isn't an exclusive...

Neither is Cuphead

Neither is Inside.

Neither is Below (I mean it is for a while but soon to go to PC too) #10
39d ago by Kran | View comment
And why? Because people kept pushing for next gen to come out so much that Microsoft and Sony felt they needed to IMO.

What's worse is that I've already seen people asking for the NEXT GEN -_-' #27
39d ago by Kran | View comment
Didn't the multiplayer only come out last night? Yet Polygon have already reviewed that aspect... not sure a couple hours is enough... #10
48d ago by Kran | View comment
Ahhhh. Butting it sounds like fun =] #1.2
69d ago by Kran | View comment
Typical. Gamers. Judging the game by a score as usual. #30
83d ago by Kran | View comment
Nah. After playing the EGX demo, I can tell you the controlling of the cars is very clunky; you'll feel like you're playing Forza too because the game punishes you for doing pretty much anything.

Slightly tap another cap? -100 points for you.
Tapped the race course? - 200 points from you
Went off road for a second? - 500 points from you

This annoyed me, and it will annoy many I feel because you dont have much freedom without losing point... #26
83d ago by Kran | View comment
Actually Disney hasn't made SWTOR officially canon yet, there's merely been talk about it becoming canon, and when SWTOR does, KOTOR does as well. #1.1
84d ago by Kran | View comment
This game was a bit of a let down for me. I played it at EGX and while the game looks beautiful and has some of the best graphics seen on PS4 so far... the controls lets it down. Trying to move around the place is a bit clunky. The amount of times I tried to enter cover behind a wall and the character failed to do it.

Also if you're standing behind the wall and the wall happens to be the slightest bit taller than your waist, the game will aim and then be like: "no. S... #34
86d ago by Kran | View comment
Spot on. #24
94d ago by Kran | View comment
Repeat after me.

95d ago by Kran | View comment
Skryim development and marketing budget: $85 Million


You sure bruh? #4.1
95d ago by Kran | View comment
"I spent $5m from my own bank account. It was a lot of money for me, but we got the money back very quickly."

Considering the first one was a sleeper hit, it was fair to say the second was gonna sell a few million copies over time, which it did. #1.3
95d ago by Kran | View comment
I am so looking forward to EGX :D Going all 4 days. My first stop? Oculus stand for sure. #1
98d ago by Kran | View comment
The Order and Division are clearly next. #1.5
101d ago by Kran | View comment
MMOs are supposed to last way longer right?

It's like SWTOR... it takes about 2 hours to rush through each class' planet story, and theres about 12-14 planets to beat, so you're looking at 24 hours ish to beat your class story fully... AND THATS JUST 1 CLASS.

Considering Destiny supposedly cost more to make than SWTOR and the story lasts just 10 hours, then what the hell did they use their money on- oh of course. Most of it probably went to Dinkla... #39
107d ago by Kran | View comment
dont forget the box art. The box art is doubly important for some stupid reason. More important than the actual game itself. #3.1.1
134d ago by Kran | View comment
Course it got repetitive. The whole game was told around a time loop. #2.4
136d ago by Kran | View comment
With big developers like that, 34 million is probably a disappointment for Rockstar...

Isn't that right Square Enix? ............

*cough* #3.1
141d ago by Kran | View comment
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