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Kleptic

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^just guessing, but probably because a content creator pressuring critics is kind of a big deal, even if you don't care about the review or game.

Many of us haven't read reviews in years...many still do. If you can't see the conflict of interest within a publisher making a public media outlet a puppet...then that is very sad. That influences the industry; makes more shat games become acceptable, and removes any degree of integrity between the parties involved. ...

3d ago 2 agree0 disagreeView comment

naruga...I get what you're saying, but I have a hard time keeping a straight face when comparing Doom 2016 to Halo CE.

I have a feeling a lot of that comparison is coming from nostalgia, and I have to admit i haven't played Doom on a console...only PC...so I'm unaware if the pacing is different when using a controller.

Halo CE was a big deal, gameplay wise, because it was purposely slower than what the genre almost always was at that point. Mo...

6d ago 1 agree0 disagreeView comment

Cliffy is just the younger generations' Romero. Both have similar egos, one was directly involved with a far more significant game franchise (Romero), both worked a while and then hit it big, but then couldn't hit it big again after burning bridges.

With that, one accepted this (Romero), and lives a quiet life outside of the spotlight of an industry that struggles to retain members long enough to understand 'who is who' within a matter of months, let alone y...

8d ago 0 agree0 disagreeView comment

The only relevance is platform presence and how it has changed...

In 2007...Sony was all over cross play, helping Epic with PSN networking tools for UT3 and user generated content (developed with the open PC mod platform), and public encouragement of the game being played between PC, 360, and PS3. MS fired back so hard the game was delayed on 360 to remove these 'universal' options EPIC was working on, and at the same time trying to force the ridiculous 'windows...

27d ago 11 agree3 disagreeView comment

^but that is exactly it...there is ALWAYS compromise in game development.

The PS4 'winning' this gen, which is the weirdest in history so not sure you could even call it that, didn't happen because it was the 'most powerful'. It happened because MS 100% fumbled with price and some off the wall DRM initially for the Xbox One, and then realized too late that their software arrangements only worked when they were ahead (as they were for the first 3/4's ...

29d ago 9 agree3 disagreeView comment

^100% accurate...the origin of 'connected' gaming was, and is, based entirely on piracy.

and it totally shows...Game publishers and developers make multi-million dollar marketing deals together with Nvidia and AMD so that people run out and buy...hardware...but...never the game, they just steal that. Developers partner with manufacturers at inception in order to better utilize upcoming hardware, as well as scale down to existing options, as often as possible...even...

47d ago 3 agree7 disagreeView comment

That wasn't a stock R34 GT-R...which was my entire point.

51d ago 0 agree0 disagreeView comment

^one of the few unanimous opinions, with an unheard of level of objective proof, though...just sayin'

ND made 4 titles last gen, with every single one of them being...at minimum a GOTY candidate for the release year...and most being watershed generational flagships that will be at the top of many people's favorite games of all time well into the future.

Uncharted 1, the 'worst' ND games made in the last decade...is still a target point for...

52d ago 3 agree1 disagreeView comment

I know i'm in the minority...but personally...I've always hated Supra's.

People usually don't associate the late generation Supra off of the production units...which was a pig. It was too big, too heavy, too expensive (for a Japanese sports car, at the time), and too complicated. It's important to remember that all of the major Japanese manufacturers suffered a similar problem through the early to mid 90's...Each big Japanese make had a kind of flags...

54d ago 1 agree1 disagreeView comment

People can say w/e they want about the franchise. It definitely 'is' the most popular overall racing franchise in terms of sales, at least 'mostly-sim' wise. but to say we're in the middle of GT's glory days and keep a straight face...is off.

There is an issue with relevance when it comes to Gran Turismo, and everyone continues to ignore it. GT5 took too long and under delivered overall. There's no other way to put it. Since 2004, not one Gran Tu...

56d ago 6 agree6 disagreeView comment

Gpu side the Tegra X1 and Apple's A9x or A10 (they use the same gpu, the newer one OC'd but only last's like a minute before throttling back to A9x levels) are comparable. The differences between them are down to API's and game optimization. The X1 could pretty much do anything those mentioned Apple gpu's could, and vice versa, so it's more up to developers...I think it's safe to assume that Nintendo and it's devs would be able to ring out a particular gpu more...

60d ago 1 agree0 disagreeView comment

objectively, the article is still off with it's headline at least (no interest in reading any more than that)

The Switch uses a customized Nvidia Tegra X1 SoC. I'm not sure of the cpu side of the Switch's inherent changes, but gpu side it's similarly clock'd and thermally optimized for what still remains the more or less most powerful ARM gpu available...iOS or not.

Apple's A10 Fusion SoC has a far better cpu, optimized for iOS and...

60d ago 0 agree0 disagreeView comment

Haha my thoughts exactly...GTAV is almost 4 years old...

60d ago 2 agree0 disagreeView comment

@moldybread...

and even with the above stated...A roughly r9 290x gpu from 2013...is not a 'capable' modern 4k gpu...with any form of optimization...

The xbox one x is a powerful console...the ps4 pro is a powerful console...the xbox one x is on paper a bit more powerful...and still YEARS behind what real native 4k real time rendering requires. 4k shouldn't be a console topic, just like 1080 'full hd' shouldn't have been one back i...

68d ago 4 agree10 disagreeView comment

I played Quake Wars: Enemy Territory, is that what you mean? I'm a little confused; Wolfentstein: Enemy Territory was originally an expansion for Return to Castle Wolfenstein's multiplayer, which released in 2001. RTCW never received an official expansion, just tons of free updates and several free maps, while the official website kept mentioning 'Enemy Territory' as a massive update that would be 'available in stores'.

That all fell apart before rel...

68d ago 0 agree0 disagreeView comment

Yeah Return to Castle Wolfenstein had class multiplayer more balanced and well thought out than an alarmingly high amount of modern games...Splash Damage and I believe Nerve built it.

I too liked Enemy Territory, but had trouble getting passed how it was never really finished. That was supposed to be the 'big' expansion for RTCW, but Activision started shifting developers in and out (because Tony Hawk was literally exploding) of studios and ET just got released for ...

68d ago 1 agree0 disagreeView comment

^To each their own, apparently.

Forsaken's multiplayer on PC was great at the time. It was also the first title to showcase Direct3D outperforming 3DFX's glide api.

The game was fine for 1998 or w/e it was, but no need to bring it back...I'm one that says that for nearly all games, though. There is nothing left to 'remaster' imo...might as well start remastering remasters at this point.

75d ago 1 agree0 disagreeView comment

^this though...

'Everyone knows Activision is a very greedy, money hungry corporation. It's why I stopped....'

'Everyone knows McDonald's is unhealthy. It's why I stopped...'

McDonald's sells like a billion hamburgers a year or w/e. Activision, and CoD specifically, are the gaming equivalent of that. Who cares? Just don't buy it if it annoys you. This is no different than saying 'even though McD&#...

92d ago 1 agree1 disagreeView comment

everyone...eventually...is chasing phones.

The PC hardware market figured out this simple aspect originally, but 'PC's', by nature, are modular. Nvidia, Intel, and AMD rule the hardware side of things...no console makers have ever made the brunt of their profits on the sold hardware, they make it on the proprietary OS, and the software licensing forced on developers to work with it.

Look at Android vs. Apple. Android roasts iOS on usage globa...

92d ago 2 agree6 disagreeView comment

TXI is exactly right...he's only pointing out that these decisions are not consumer related, but shareholder related (or at least according to Sony, as well as 'the kids'...)

it has EVERYTHING to do with who is winning. MS wouldn't touch cross play when XBL subscriptions were through the roof, PC game sales were laughable, and the PSN was in infancy (and free)...all while Nintendo continued to 'not understand the internet'...Sony pushed pretty hard f...

103d ago 1 agree0 disagreeView comment