I'm interested in seeing how the dark zone changes will work.
If we've got companies like Naughty Dog claiming to max out the current hardware, of course it makes sense to have an iterative upgrade halfway through the generation. We already saw a sideways upgrade last ten with the addition of nearly-mandatory installs.
I'd be curious to see how this tech plays out in the coming years.
As much as S-E polished and refined the turn-based RPG, it's honestly about time for changing up the style. There are plenty of other great turn-based JRPG's out on the market with more to come.
Fingers crossed there's more Gwent in the works!
Too bad there won't be a physical Gwent edition to match.
I'd certainly like to see Epic continuing to produce experimental projects like Fortnite in the future.
I'm still deliberating on picking this one up when I have free time, so I'll wait to see how this patch works out.
Dynamic online games are exactly that, dynamic. Ubisoft is learning a lot about the play styles of players given the frequency of these exploits and even just players blowing through the new content.
There's a certain market for GoW at a couple of the college campus I've visited. Good on MS for trying to do their own thing.
I'm all for exploring different time periods if it means keeping things from getting stale in the genre.
I'm all for the occasional 'immersive experience' but I agree, having the software support is what's going to keep me interested in the platform.
Final Fantasy XIV will be on my radar for sure.
So true. I've paid my dues with certain MMO's and I've learned my lesson. Console RPG's with a ton of padding tend to go straight into my backlog if they get played at all.
It's disheartening to hear that this is still occurring this late into the console cycle.
It's been perpetually on my backlog and I really need to actually hop in and play with my coworkers while it's still hot.
Do you think that's more in part because of this being a high profile game, or more so to help instill faith that Remedy can and still do make games worth playing, despite errant bugs here and there.
Agreed, especially when there's little to no overlap between the projects being developed at the two studios.
It still kind of is to some degree. I mean, look at Evony/Tynon.
Given how much Microsoft pushed this one for advertising, I'm not too surprised.
Will people even be able to watch the tie-in show on anything other than an Xbox One?
It's never good to hear about studio closures but I wish these guys the best. Driveclub was one of my favorite racing games so far this console generation.