john2 (User)

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Even if the game was meant to be a DX10-only game, you can't possibly think that Remedy, a small studio that is now working on two titles for two different platforms would implement DX11 with optimized tessellation and such... can you?

Point is that when it was cancelled, Alan Wake was a DX10 title and we know that there are a lot of DX9 PC gamers. Want to see what happened to DX10-only titles that were not as massively exposed to the market as BF3? Look at Shattered Hori... #3.2
949d ago by john2 | View comment
If you've read about SNES hardware as you claim, you'd knew that it can produce colors from 15-bit palette (hence the 32,768 colors). It was an obvious trap.

Moreover, as it was said, this game is reffered metaphoricaly as a 16-bit and not literally (and it was explained above). Ironically, you failed to even realize that in an attempt to show off your 'skills' which is just sad man. Really sad. #1.1.2
949d ago by john2 | View comment
You are so ignorant. 16-bit stands for 16-bit consoles era, aka Snes that had this kind of games. So you better know one or two things before trying to 'play' it like you know everything because apparently, you don't. When we entered the 32bit era, this kind of games vanished as we moved from 2D to 3D. But I guess you are new to the gaming, because everyone that was gaming back then can relate to this and see the resemblance. Okay, thanks, move along, c ya, bye bye

949d ago by john2 | View comment
Not sure but for 2.5 bucks it's well worth even for its SP mode #1.1.2
949d ago by john2 | View comment
They went nuts with the tessellation on the walls bricks, that's why DX11 had such a high performance hit. Obviously, the didn't optimize it but it's good that they are still working on it #4.1
949d ago by john2 | View comment
For that price? Definitely #1.1
949d ago by john2 | View comment
Well, DX11 works better now. The only performance culprit right now are the PhysX effects (even if you have a dedicated GPU for them) which won't be fixed IMO. Rocksteady should have used the PhysX 3.0 SDK #3.1
949d ago by john2 | View comment
If you get 30% performance boost (even when there are only particle effects), it's definitely not a misleading title. #1.1
949d ago by john2 | View comment
Ironically, it is true. Use it. A lot of us show performance gains in cities #6.1
950d ago by john2 | View comment
Yeah. Modders are a big help when it comes to PC games #3.3
950d ago by john2 | View comment
Estimated price is 499 euros/ $549 USD #1.1.3
950d ago by john2 | View comment
Yeap, all of the spiders are replaced. LoL. Can't be un-seen now :D #2.1
950d ago by john2 | View comment
To be honest, when I used my beloved Radeon 9800Pro (yeah, it's been a while since then :P ) I hadn't encountered any major issues. Well, apart from the OpenGL games but there are not that many nowadays.

To be honest, I'm more annoyed that a lot of games are not 'SLI approved' and that Nvidia doesn't include the SLI profiles prior the games' release. Trine 2 (you had to manually enable SLI by selecting AFR2) and WRC2011 are two of them and Red Fact... #3.2
950d ago by john2 | View comment
yeap, the current Zelda game really deserves the spotlight #1
950d ago by john2 | View comment
Just a hint: These drivers have a Framelimiter option (that is hidden and is not shown in the Control Panel) ;) #4
950d ago by john2 | View comment
Its concept would not work on consoles. This is a community-based game, which means that is developed with the help of its community. It could be ported when it's finished though #2.1
950d ago by john2 | View comment
I've heard that the code of the GamersGate version can be activated via Steam #1.1
950d ago by john2 | View comment
Yeap, glad that Bohemia is supporting it :D #1.1
951d ago by john2 | View comment
Nope. In June they'd released a different, blurry image. This is a brand new one #1.3.1
952d ago by john2 | View comment
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