john2 (User)

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I sincerely hope that Bethesda will roll out an optimization patch after these findings #6.1
849d ago by john2 | View comment
It's also really funny that they were claiming that Creation would be a totally new engine. Oh boy, I still remember when we were discussing it here in N4G and we were preparing most that it would simply be a GameBryo upgraded version (instead of a 'totally new one, built from the ground' ) #1.2.1
850d ago by john2 | View comment
Gotta agree. Can't believe how amateur-ish Bethesda acted #4.1
850d ago by john2 | View comment
Nice teasing there Valve, now get back to work #5
851d ago by john2 | View comment
Yeah, both of them are a steal for that price. There is no excuse in not getting them #4.1
851d ago by john2 | View comment
You do know that Cry-Styves stands for Crytek's Styves, right? Or you are just new in the modding scene and don't even know that Styves has already released the shaders #3.1
851d ago by john2 | View comment
Original is washed out. Pay attention to the characters as there is a huge difference #1.1
851d ago by john2 | View comment
Even if the game was meant to be a DX10-only game, you can't possibly think that Remedy, a small studio that is now working on two titles for two different platforms would implement DX11 with optimized tessellation and such... can you?

Point is that when it was cancelled, Alan Wake was a DX10 title and we know that there are a lot of DX9 PC gamers. Want to see what happened to DX10-only titles that were not as massively exposed to the market as BF3? Look at Shattered Hori... #3.2
851d ago by john2 | View comment
If you've read about SNES hardware as you claim, you'd knew that it can produce colors from 15-bit palette (hence the 32,768 colors). It was an obvious trap.

Moreover, as it was said, this game is reffered metaphoricaly as a 16-bit and not literally (and it was explained above). Ironically, you failed to even realize that in an attempt to show off your 'skills' which is just sad man. Really sad. #1.1.2
851d ago by john2 | View comment
You are so ignorant. 16-bit stands for 16-bit consoles era, aka Snes that had this kind of games. So you better know one or two things before trying to 'play' it like you know everything because apparently, you don't. When we entered the 32bit era, this kind of games vanished as we moved from 2D to 3D. But I guess you are new to the gaming, because everyone that was gaming back then can relate to this and see the resemblance. Okay, thanks, move along, c ya, bye bye

851d ago by john2 | View comment
Not sure but for 2.5 bucks it's well worth even for its SP mode #1.1.2
852d ago by john2 | View comment
They went nuts with the tessellation on the walls bricks, that's why DX11 had such a high performance hit. Obviously, the didn't optimize it but it's good that they are still working on it #4.1
852d ago by john2 | View comment
For that price? Definitely #1.1
852d ago by john2 | View comment
Well, DX11 works better now. The only performance culprit right now are the PhysX effects (even if you have a dedicated GPU for them) which won't be fixed IMO. Rocksteady should have used the PhysX 3.0 SDK #3.1
852d ago by john2 | View comment
If you get 30% performance boost (even when there are only particle effects), it's definitely not a misleading title. #1.1
852d ago by john2 | View comment
Ironically, it is true. Use it. A lot of us show performance gains in cities #6.1
853d ago by john2 | View comment
Yeah. Modders are a big help when it comes to PC games #3.3
853d ago by john2 | View comment
Estimated price is 499 euros/ $549 USD #1.1.3
853d ago by john2 | View comment
Yeap, all of the spiders are replaced. LoL. Can't be un-seen now :D #2.1
853d ago by john2 | View comment
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